Game & Map Screenshots 11

Discussion in 'General Discussion' started by Celianna, Jun 30, 2019.

  1. Finnuval

    Finnuval World (his)story builder and barrel of ideas Veteran

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    @Biestmann personally not a fan of the concrete walls and the filling of the entire screen with wall but overall it looks good and the heart and starts are clear and easy to read.

    Wall could also maybe use another poster or something.
     
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  2. Biestmann

    Biestmann Heaven's Height Veteran

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    Thanks for the feedback! It's hard to avoid dead space in an indoors setting, but I will try my best to make improvements.
     
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  3. Finnuval

    Finnuval World (his)story builder and barrel of ideas Veteran

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    @Biestmann deadspace is unavoidable really, personally though I prefer to keep it Black or a less textured tile to keep it from feeling to crowded and easier on the eyes.
    But thats personal preference :)
     
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  4. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    I made a small city map that only appears in game for this brief cutscene (you can't move around it) so it isn't large at all, just what appears on screen. It looks weird to me though
    (I am using Modern Day Tiles DLC)
    upload_2019-9-8_13-15-27.png
    upload_2019-9-8_13-14-57.png

    Also for the same game I wanted an entrance to a mansion that looks like a garden.
    upload_2019-9-8_13-18-37.png
    upload_2019-9-8_13-20-54.png
    Again this one only appears for a brief cutscene though I might make it possible to walk around it freely later.
    Feedback?
     
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  5. xoferew

    xoferew Veteran Veteran

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    @Nightblade50
    What is that gray surface they're standing on outside the town? Is it pavement? It seems like the trees in the city should be either against the edge of the pavement, or else you should be able to walk all the way around them. Right now it looks like you'd have to step off the curb to get around the tree at one corner. I'd move the two bottom trees up a tile and that big one at the top I'd move down a square so the base is hidden behind the house. I think that layering would make it feel more 3D. Also maybe scooch that tree over to the left so there's room for people to walk between it and the house? Just my opinion! ^_^
     
  6. Nightblade50

    Nightblade50 Developer of "Delta Origins" Veteran

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    @xoferew Thanks. The gray surface is concrete
     
  7. Lorenze

    Lorenze Veteran Veteran

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  8. Dymdez

    Dymdez Newbie-in-Chief Veteran

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    Beautifully done cave!!
     
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  9. Kouske

    Kouske Veteran Veteran

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    A magical Lake. But where is the Yandere?:kaoswt:

    [​IMG]
     
  10. dsiver144

    dsiver144 Peaceful Days Dev Veteran

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    WIP tileset for winter in my game. >w<
    [​IMG]
     
  11. Ossra

    Ossra Formerly Exhydra Veteran

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    When a debug room gets out of hand and begins to take on a life of its own ...

     
    Last edited: Sep 20, 2019
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  12. Selhan

    Selhan Veteran Veteran

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    Dear forum admins, do we know if this latest DLC of FSM is to be translated then released on the English RPGM website one day, or not?
    The FSM DLC has been great ressource packs for MV, I guess I won't be the only one interested in getting it as soon as translated.

    Thanks!
     
  13. Kes

    Kes Global Moderators Global Mod

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    @Selhan This thread is for posting screenshots etc for feedback on work created by Members. It is not for discussing whether or not particular dlc will be released. Please do not hijack a thread to ask an unrelated question.

    Check out the Product Discussion and Support section, as I'm fairly sure this has been asked recently.
     
  14. Nicke

    Nicke Fortune seeker Veteran

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    Trying out a different style with my forest dungeon.
    [​IMG]
     
  15. SoSick.

    SoSick. Veteran Veteran

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    @Nicke man, love all your maps bro! makes me want do some dark forest dungeons myself!

    Best start running when these guys start coming at you! Part of a scene in my intro.
    Capture.PNG
     
  16. BlueMage

    BlueMage Slime Lv99 Veteran

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    @Nicke what was the different?
     
  17. Nicke

    Nicke Fortune seeker Veteran

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    The outer part of the map was black before. I added the green tiles and more trees in order to make it more forest like.
     
  18. DJK1NG_Gaming

    DJK1NG_Gaming Veteran Veteran

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    Erith River. Manage to pull this off with with just a tileset as a picture and parallax.

    [​IMG]
     

    Attached Files:

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  19. Marquise*

    Marquise* Veteran Veteran

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    @SoSick. My looks so good I hope the rest of the game in all aspect compares to that intro ^^
     
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  20. Kes

    Kes Global Moderators Global Mod

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    @DJK1NG_Gaming There is something odd about that bridge which I am having trouble identifying. Maybe it's the angle - it looks like you've rotated the tiles slightly and then just placed it down, but that slightly knocks the perspective out. It doesn't look like it's resting on the ground, but floating slightly above it.
     

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