- Aug 19, 2013
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That was going to be my first observation, no break in the fenceI just realized I made a noob mistake and forgot to add an entrance to the village
I assume you are talking about the bottom central rectangle?What is the large rectangle to the left of the planted crops? Some kind of field? It seems like it's larger than it needs to be, especially given there's nothing inside.
You are right, I should decrease the size of the water storage and join the path, that will look much better and have an overall good flow from villagers to the Chief and the graveyard.The stone path on the northern side of the river doesn't actually lead to the bridges, which is where I'd presume the villagers walk more frequently than balancing over the rocks in the river.
That was supposed to be look like a piece of land on which rocks are stuck/formed.There also looks like there's a mapping error on the right side of the right bridge, where a strip of grass appears to be placed over a rock in the river.
Yeah... it doesn't work for me either but I didn't know how to make it look like it went up the elevation.In the bottom center of the island, there's one hut that's surrounded by what looks like a lip for elevation change. You have the stone path crossing it and a large rock on the north-west that seems to start on the ground level and overlap the elevation change, so I'm not sure it works for me.
To be honest, I have to admit I didn't really pay attention to that. It looked a bit empty so I tried to add something for variety thinking it would be like a fireplace where the villagers can gather but furnaces for that would be the most stupid thing. I will have to add a campfire or something, as for giving the burned look around the fires... hmm... might need to think on how to do it.I'm wondering about what appear to be 2 furnaces at the top. At the moment there is no fire in them, but I assume they must be lit fairly regularly if the village needs two. However, the grass around them is perfect, not a singe mark, not a scrap of grass worn away by feet, sparks, whatever. You even have long grass growing around one of them. It all looks odd.
A very valid criticism, it is supposed to be the Chief's tent (Hence the bigger size and the mark) but as you pointed out, there should be a path.A lot of supplies have been brought to the large tent with the red hand(?). However, again no path has been worn in the grass.
Do they look like stone? I thought its a dirt path but with some grass.Also reconsider if your paths would be stone. If the stone were that close to the surface it would be immensely difficult for them to have dug out that crop field. My own feeling is that the paths here would be dirt paths.
It's also in a straight horizontal line with the two little bits of grass to the left of that bridge.That was supposed to be look like a piece of land on which rocks are stuck/formed.
It does look wierd due to it being a straight line, will have to fix that.
I'm not sure what tileset you're using, but there are typically stairs for different terrain in the middle of A5. You could make the path curve to approach from the south then use the dirt or grass stairs.Yeah... it doesn't work for me either but I didn't know how to make it look like it went up the elevation.
If I break the path and have elevation and then continue it looks bad.
Absolutely, I called it a stone path, too.Do they look like stone? I thought its a dirt path but with some grass.
See the terrain at the graveyard? Its the same but some grasses all over it.
I think that's what @Kes was talking about. It doesn't seem immediately reasonable that the northern bank of the river (which appears to have the same terrain for the most part) would have all that stone close to the surface when the southern bank doesn't. Not to mention the deep-rooted trees 50 feet away.I tried to make it so that the village on the upper side of the river has stone paths and the land below the river has dirt paths.