Fair enough. Here are the same maps with the lighting swappedI prefer shadow upper walls.
Could I make a suggestion? If you're asking people to choose between different styles I personally find it most helpful if those different styles are illustrated using exactly the same map. Then I can see the difference without having to discount things like different layout, different sources of artificial light and so on.
I think it looks generally nice. My two thoughts would be:Hi!
I just did the map for the first Inn in the game, when the main character will be introduced. Im a newbie, what is your feedback?
I've had mixed responses with font, as I use it for everything including the in game font. I always really liked it and thought it added a lot of character to the game. It seems some people like it, and some people think it's a huge hindrance. I would like to get more feedback on it, maybe it would do me some good to have a poll to see if I should keep it or not. Although, I don't see too many games with very different fonts, so it's probably for a reason.@KawaiiKid That certainly looks better than just an ordinary text dump. I do, however, have a query about the font. It looks nice, but is probably a nightmare for anyone with dyslexia. Even if the player doesn't have that, it is still quite a difficult font to read.
@KawaiiKid, I'm kinda with @Kes on this one. Readability is a really really big point for me, like, yo prose can be all kinds of awesome and if yo font's hard to read it'll still come off as poopy.Maybe keep yo fancy font to the titles and subtitles, and find a more readable font for all the non-title text?
Overall tho, I like yo infographic idea!I'm a sucker for a great infographic!
What do you guys think about this? I find it's a good middle ground of keeping the fantasy feeling of the text, but giving it much more readability.@KawaiiKid That certainly looks better than just an ordinary text dump. I do, however, have a query about the font. It looks nice, but is probably a nightmare for anyone with dyslexia. Even if the player doesn't have that, it is still quite a difficult font to read.
Looks like a nice poster to share. Is this in-game though? If it's not it's great besides the font complaints others have had. If it's in-game, it might benefit from being split up into a multi-page thing for extra interactivity and bigger text. Don't know if you have other picts of the same character, but you could even add a different picture on each page to make it dynamic, if not, just having the static pict with a page scroll would look pretty nice.Decided to make infographic type things for the game's portfolio rather than just have text on a page. I think it looks nicer this way, and is easier to show around rather than just plopping a wad of text down. View attachment 256178
I agree that the original font had some specific letters that were poorly constructed - notably upper case "A" and lower case "H" (whoever thought making the top of the "H" point forward was a good idea shouldn't be designing fontsWhat do you guys think about this? I find it's a good middle ground of keeping the fantasy feeling of the text, but giving it much more readability.