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I agree with a lot of your post but I don't know about this one depending on intention. Decor looks rich-person-y and having a desk with a lot of empty space save a book could convey things about the occupant.There's also a lot of empty space on that desk against the west wall. It also seems improbably large, like a person wouldn't be able to sit on that ottoman and actually be able to reach stuff on either end of the desk.
A person in a rich family that doesn't quite vibe with the rich trappings, didn't pick the furniture, but they don't have any intention of decorating it. It also draw more attention to what is on the desk and its importance. The person has minimal personal effects but there's a book given prominence.
Thinking about it, everything being a bit too big can actually convey a sense that the player is small, and I don't mean the physical sense, but a feeling of inferiority or that things don't fit.
Or maybe I'm waaay overthinking it, but I have seen games with the things are overwhelmingly big to promote a sense of inferiority aesthetic, and the character design here gives me that kind of vibe, too.
I'd say, thinking about it from that perspective, the thing that's off in the bedroom is actually the windows for being so square.