eliaelia123

Regular
Regular
Joined
Mar 24, 2023
Messages
59
Reaction score
27
First Language
Deutsch/German
Primarily Uses
RMMV
Hey,
i bought RPG Maker MV a couple of days ago and stumbled just now over this thread. So i wanted to post my maps and get a bit of feedback, but if i understood correctly, you only want ingame screenshots or something? How do i make that if the map is bigger than my view window when i open it in game?
Or can i just upload the maps i do?
 
Last edited:

KawaiiKid

Local Weeb
Regular
Joined
Oct 13, 2015
Messages
507
Reaction score
321
First Language
English
Primarily Uses
RMMV
NarrationColor .jpg
Is the color of narration text too hard to read? As this entire game takes place in eternal twilight, most areas won't be brighter than this. If so, what might be a good color that wouldn't be too distracting, and still be easy to read? Or is this fine?
 

Kes

Regular
Regular
Joined
Aug 3, 2012
Messages
23,808
Reaction score
13,729
First Language
English
Primarily Uses
RMMZ
@KawaiiKid I think that colour font against the background is going to be tiring on peoples' eyes and on lower end monitors rather difficult. In the spoiler below (because it's big) I've put a colour wheel where you can see the sort of colours/shades which are opposite to the dominant one of your background. From there you could select a colour which you prefer. The more contrast (e.g. directly opposite) the more it will stand out.

Color_Wheel1.png
 

ZombieKidzRule

Shh! My Zombiekids & I are playing BG3 right now.
Regular
Joined
Jan 9, 2022
Messages
1,136
Reaction score
2,140
First Language
English
Primarily Uses
RMMZ
@KawaiiKid I think the challenge will be that it will be entirely situational, based on the map. For instance, in your example above, I don't any issue seeing the words when they are over the floor. But the words tend to blend with the bed because the bed it white.

I think the best way to figure this out would be to sample a variety of colors over a sampling of maps to see which colors have a tendency to blend in with parts of the map.

Now, having a dialog box could effect the appearance, but it looks like you prefer not having an actual dialog box. So sampling the base color on a variety of maps would probably be best.

And as you playtest, I would constantly keep that in the back of my mind. So if I discover that my color choice still clashes with certain maps, I need to make corrections.
 

eliaelia123

Regular
Regular
Joined
Mar 24, 2023
Messages
59
Reaction score
27
First Language
Deutsch/German
Primarily Uses
RMMV
Hey,
i bought RPG Maker MV and started making maps. I did 3 "sample" maps, just to kind of do some maps to beginn with. Can you share your feedback with me? Especially what incase something is wrong/bad with the maps.

Map007.png
Map006.pngMap008.png

Thanks in advance!
 

ATT_Turan

Forewarner of the Black Wind
Regular
Joined
Jul 2, 2014
Messages
11,158
Reaction score
9,109
First Language
English
Primarily Uses
RMMV
How does this look?
That's so much better. Your original screenshot literally made me think there was a glitch with your game and it wasn't displaying the floor until I looked closely enough to see the tiny tile lines :smile:

@eliaelia123 I think it looks pretty good. A few things that I notice:
Village
- The building in the top center looks to be the wrong height. The walls on the left and right edges look like they're only two tiles high instead of three.

- The gray building in the center left looks funky. You have the roof drawn so that the peak is six tiles up, it's a skyscraper in the middle of your wooden cabins.

- The left side of the map looks a bit monotonous. I'd try to find a resource for a few different kinds of tree stumps and mix the tree types up there a bit like you have in other parts of the map.

Mountain
In the second screenshot, you again have some funky things going on with height. It's a little hard to see perfectly because a tree is in the way, but the left side of the map looks like you start off on the south with the elevation going up two tiles.

Then behind the big tree it looks like there's a cliff face and the elevation is going up another two tiles. But go to the right of that and the wall going down to ground level is only three tiles.
 

ZombieKidzRule

Shh! My Zombiekids & I are playing BG3 right now.
Regular
Joined
Jan 9, 2022
Messages
1,136
Reaction score
2,140
First Language
English
Primarily Uses
RMMZ
@eliaelia123 I think these are pretty good for first attempts!

I would say, as a player, I would feel like I needed to explore all of the space to see if anything is there, like encounters, hidden objects, quest triggers, etc. So if your intention wouldn’t be for the player to roam about in all the more empty areas, I would either make the map smaller or block off those areas to restrict access.

And I also thought it looked a little strange to have so many dead and healthy trees spotted around on the left side off the town map.

But again, if these are your first maps then I say awesome!
 

Kes

Regular
Regular
Joined
Aug 3, 2012
Messages
23,808
Reaction score
13,729
First Language
English
Primarily Uses
RMMZ
@eliaelia123 ATT_Turan ninja'd the points I was going to make about the apparent errors in heights. I'd go a little further than him with the trees you have dotted around the village. They are autumnal in colour which clashes with the season implied by the apples on the trees. In addition, those apple trees have bright green leaves which also imply high summer. There are also, imo, far too many of them. With the size that they are it looks like someone has replanted the forest that was cleared to build the village. That behaviour is unlikely.

For your buildings - how are the houses heated? I see no chimneys for open fires, and it doesn't look like the right environment for central heating. The 3 lower buildings have no windows.

Paths don't go up to the doors, implying that the occupants jump the last step. To get them right up to the doorway you need to use shift+click mapping. If this is new to you, here is an excellent tutorial. This is a technique that you will need a lot, so it is worth getting to grips with now. Don't be put off by the fact that the tutorial was written for VX Ace, the method is the same in all engines.

For the mountain map, in addition to the points made about heights, I think you need to look again at how you do steps. If the steps have the same number of tiles as the cliff, then you don't have steps, you have a ladder. The steps need to be at least one tile longer than the cliff face. One way to do this easily is to have the cliff turn up one square which makes it straightforward to have e.g. cliffs one tile high and steps 2 tiles high. Here is a quick example

1679930403057.png
 

eliaelia123

Regular
Regular
Joined
Mar 24, 2023
Messages
59
Reaction score
27
First Language
Deutsch/German
Primarily Uses
RMMV
Hey, thank you all for the quick replies!

@ATT_Turan
Village:
Yeah, I see your points there... I must revisit the buildings a bit. Also haven't though about adding more different kind of tree stumbs, but would make more sense. Will look into that.

Mountain:
Yeah, I looked at the areas you pointed out and the high actually was meesed up… I actually did not notice that bevor.

@ZombieKidzRule
Well, I made those maps mainly to practice mapping a bit after looking at some tutorials, so I hadn’t though about player yet. Though if I actually used them in a project, I would have to keep those things in mind, I agree there.
The dead and alive tree section was where I though a woodcutter? Would cut down trees close to where he is, so he doesn’t have to carry them for long distances. And to make sure he doesn’t have to keep on going further he started planting trees there again. Though that’s not what you see there, than I have to make changes there too I guess.

@Kes
Mhm… yeah, I see your point. The colours do clash a bit, that was a mistake on my part. Did the trees mainly there, so it wouldn’t be so empty, but logically speaking I guess there are too many. And I forgot chimneys and such things.
I don’t know about shift mapping but will look into that now! Thanks for the link.
The way to do steps at mountains was also very helpful, didn’t though about that bevor.
 
  • Like
Reactions: Kes

Kes

Regular
Regular
Joined
Aug 3, 2012
Messages
23,808
Reaction score
13,729
First Language
English
Primarily Uses
RMMZ
I realise that I have not posted anything here for a long time. I'm working on a fort which was abandoned a few years back. The tiles are taking a lot of time and experimenting. I really need to just get on with it and think about using some default assets or something to try and speed things up.

The kitchen for the soldiers' canteen. I might bash things up a bit more. I'm undecided about that. I do know that I need to make the base of the stoves higher.

abandoned fort kitchen.png

If you click anywhere on the overturned dresser, one of the party remarks:
"Bit of an extreme way to avoid the washing up."
 
Last edited:

eliaelia123

Regular
Regular
Joined
Mar 24, 2023
Messages
59
Reaction score
27
First Language
Deutsch/German
Primarily Uses
RMMV
@Kes I though a bit wether or not i should reply to your post. Since i want to return the favour, though I'm like not really good, I will try it nonetheless!

I think it looks good overall. You may think about, what happend when they abaondend the fort and what went on since then? If they left in a hurry, maybe but plates on the table and stuff, since then they wouldt like but them back where they belong. If it was ransacked by bandits afterwards, maybe make a bit more brocken furniture, like ripped out drawers or something like that? Since they would only care about valubles and not about furniture condition.

No idea if I could help, but would be happy if I did!
 
  • Like
Reactions: Kes

Kes

Regular
Regular
Joined
Aug 3, 2012
Messages
23,808
Reaction score
13,729
First Language
English
Primarily Uses
RMMZ
@eliaelia123 Thank you for taking the time to reply. It's a complicated bit of the story, but the short version is: the soldiers started clearing it out, but then events happened and the job was never finished. It wasn't bandits who roughed the place up but... something else. Valuables were of no interest.
 

Finnuval

Old Raven following Rainbows
Regular
Joined
Aug 1, 2018
Messages
2,731
Reaction score
10,347
First Language
Dutch
Primarily Uses
RMMZ
@Kes I think over all it looks good - intriguing at least - however I would try and add some more details like strewn about cutlery and pots and pans... Right now the only thing that says it's a kitchen are the stoves and it took me two glances to see them if I'm honest.

The atmosphere tho is really good. It looks old, overturned and intriguing.
 

heyguy

Regular
Regular
Joined
Feb 16, 2023
Messages
45
Reaction score
16
First Language
English
Primarily Uses
RMVXA
Hey all! Here are two screenshots from the game I'm working on. It's still all work-in-progress - I'm creating the environments and characters from scratch. It's supposed to be an abandoned Victorian manor that was swallowed up by the earth. Still in the process of making things more destroyed.

Ignore the strange character sprite for now lol! Scaled the images up to 720p.

1680120987727.png
1680120494405.png
 

eliaelia123

Regular
Regular
Joined
Mar 24, 2023
Messages
59
Reaction score
27
First Language
Deutsch/German
Primarily Uses
RMMV
After learning that I have to pay more attention to cliff heights and house and roof proportions, I gave it another go, hopefully better than last time.
I know that trees within the village where a critic last time around, but I come from rural Germany and we had trees all over the place, including close around buildings so I decided to stick with it in the end.
The way my lumberjack surrounded by dead tree last time was also criticised, so I tried to make it a bit better, whether or not I actually did, I hope for your feedback!
Note: Those weirds tracks besides the lumberjack are intended and needed, even if they may look weird.
Map001-min.png
 

ZombieKidzRule

Shh! My Zombiekids & I are playing BG3 right now.
Regular
Joined
Jan 9, 2022
Messages
1,136
Reaction score
2,140
First Language
English
Primarily Uses
RMMZ
So, personally, I think this looks great! But I suck at maps so my opinion probably matters less.

About the chopped down trees. The asset you are using doesn't remind me of a chopped down tree. Rather, it looks like a tree that died. Does your tile sheet have a tree stump? Because that is what I would normally associate with a tree that has been chopped down. A stump that is close to the ground and they usually don't end up looking dead.

But if your tile sheet doesn't have a stump, then I get where you are going with it.

Still, I say great job!
 

eliaelia123

Regular
Regular
Joined
Mar 24, 2023
Messages
59
Reaction score
27
First Language
Deutsch/German
Primarily Uses
RMMV
@ZombieKidzRule thanks a lot for the feedback!
There a treestumps there, but i only have 2 different ones, so i used the dead tree to get more variaty, until i find tree stumpf who fit the Tileset (fsm) i use. In fact, there a more treestumps than dead trees around the lumberjack, but i guess they are to small to be seen?

I added a few more just now.. but because of the colours it feels more.. wrong?
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

I'm just gonna remove the Dark Spells from my game. They wouldn't be fighting Gods or Angels. So why have it?
Every day I'm getting rough-outs of another sprite sheet or two. Getting real close to just needing to make new original stuff and editing my tables and chairs to look correct for the taller sprites is among the top of the revisions list.
Eye_Guys.gif
Some eyew guys! One is absent for... reasons of taste
Eeee! X3 Ever since I started doing 3d Art ,my Pixel Art got sooo much better! I cant wait till im done with the tileset!
Crystal Shock Devlog #5 yay!



This week was super fun as I got to work on my favorite thing: Combat! A new boss has been added and some new mechanics on top of that. I also made some improvements to the first town.

Forum statistics

Threads
134,916
Messages
1,251,898
Members
177,754
Latest member
thelankystank
Top