tumsterfest

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@eliaelia123 I think the map looks nice, especially if you're new to this.

The main negative that stood out to me is that there's almost no overlap with the trees. I'd bunch some up in the more rural areas.
 
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eliaelia123

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@tumsterfest Hey, thanks for the reply.
Do you mean with "overlap with the trees?" that trees should overlapp each other?
Sorry if the question sounds stupid, but my english is improvemend worthy and when i googled it I endet up on a website about computer science and that didn't make too much sense somehow. : D
 

Ninjakillzu

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I made a kitbashed public data terminal! I'm moving the map function so it's only visible when using this terminal, but I'm also making this as a good player source to learn more about the world and increase immersion. (also by removing the map from the menu, you can't use it inside buildings and screw up internal map backgrounds)

I'm trying to figure out if I want to add more stuff to the terminal options or not. I'm also tempted to add more random weather options to my game, such as acid rain, dust storms, smog, etc, so the weather report option comments on the current weather.

Screenshot (211).png
Screenshot (212).png
 
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Finnuval

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@Ninjakillzu honestly there is a lot going on already visually so I wouldn't add anything more to it.

I absolutely love the colors on this and the atmosphere they create.
 

alice_gristle

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@Ninjakillzu, looks soooo cyberpunkish! :wub But yea, what @Finnuval said, don't overdo it with the effects! Also please don't add too much options to the terminal, I always hate it when I hafta browse thru a million things! :biggrin:
 

Neonzumi

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Here is a work-in-progress screenshot of the custom title screen that I've been working on for my game. There might be more details added later on, but I just wanna give you an idea of how the map will look:
HJZjreg.png
 

Guardinthena

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Well, I'm back again. I'm posting some screenshots of what I've dubbed the 'Winter Palace.' It was *supposed* to be an Ice Castle. I went through the trouble of upscaling the Ancient Dungeons Winter tiles from VX Ace to MV, then decided I didn't like the design. I ended up straying away from a delicately carved ice palace to a winter themed palace that had ice carved sculptures, frozen pools, and vases and plants craved of ice. I stuck with a large frozen lake in the middle that keeps with folklore mythos of the Snow Queen. Ice Elementals roam the castle.

I am not sure how to feel about it. I began by keeping with winter themes and cool color palettes in each room, like the dining room, music room and library, but the bedrooms started to veer off into a greener wintery forest theme. Then I started second guessing whether the furniture should all be sculpted of ice like the entrance and throne room, which is where I left off and haven't returned since.

Guess I'm looking for advice on what to do here. I feel pretty tangled up about it.

Ice Throne.PNG
WinterPalace.PNGWinterpalacehall.PNG
Winterpalacedining.PNGWinterpalace rooms.PNGWinterpalacelibrary.PNGWinerpalaceroomsice.PNG
 

Finnuval

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@Guardinthena hmmm... Each individual map looks good but they aren't really jelling as a whole... Not sure why tho...

Personally I think part for that is the change in floor tiles that eventho per room look amazing break up the flow too much - if that makes any sense xD

Edit: did you make a general floorplan/layout of what you were planning by any chance?
 

Guardinthena

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Thanks for responding, Finnuval. I did not make a floor plan for this one. I only intended on making the entrance and throne room and then it just...spiraled from there. Each screenshot I provided are part of the larger map as a whole. I can post the whole later if you'd like. The main throne room has two halls that come off of it on the left and right side. (The floor plan mirrors itself) and I was trying to flush out the castle.

I do see what you mean by the floor tiles might be the problem itself and how it breaks up too much from the main entrance. Perhaps I should just stick with rugs? I was nervous doing the wooden floor tiles to start with in the library and children's room because, though it looked great individually, as you mentioned, the color was too warm to me.
 

Finnuval

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Thanks for responding, Finnuval. I did not make a floor plan for this one. I only intended on making the entrance and throne room and then it just...spiraled from there. Each screenshot I provided are part of the larger map as a whole. I can post the whole later if you'd like. The main throne room has two halls that come off of it on the left and right side. (The floor plan mirrors itself) and I was trying to flush out the castle.

I do see what you mean by the floor tiles might be the problem itself and how it breaks up too much from the main entrance. Perhaps I should just stick with rugs? I was nervous doing the wooden floor tiles to start with in the library and children's room because, though it looked great individually, as you mentioned, the color was too warm to me.
well it you could show an overview shot (either hereor in pm) that ight help pinpointing where it went wrong more precisely. Ill be more then happy to help gifure out what can be done to make it all come together better :)
 

Kes

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@Guardinthena I think Finnuval is absolutely right about the floor tiles. Wooden floors just don't fit. I also think that you should restrict the rugs you use. The green ones don't fit either, too warm and domestic. Maybe switch the green with the grey'ish blue one you have at the top of the screen with the green rugs.

Then the library (and elsewhere with wooden furniture). Again I think wood doesn't work, unless it's a much paler pine colour. Unless there is a story reason for the Christmas trees I'd remove them. They strike a joyful note that is lacking everywhere else.
 

Finnuval

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@Davekron looks good. Only thing i have to 'critique' is the use of wooden fences along all the fields. It was more common to have a small stone wall or even a line of trees and bushes in medieval times (which this looks to be set in) and mixing thise in would break up the monotomy of the map a little.

Other then that tho it's looking awesome and pretty naturally evolved. Kudos for that! :D
 

Davekron

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@Finnuval thank you. The problem is that I currently don't have proper stone fence assets, but I was thinking exactly the same thing :D
 

Finnuval

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@Finnuval thank you. The problem is that I currently don't have proper stone fence assets, but I was thinking exactly the same thing :D
Ah yes that is an issue then. Well maybe break some of it up with some greenery then? Just to give a bit of an even more natural and realistic feel?
 

Davekron

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Ah yes that is an issue then. Well maybe break some of it up with some greenery then? Just to give a bit of an even more natural and realistic feel?
Will definitely try. Thank you for the idea :D
 

ZombieKidzRule

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@Guardinthena I don’t have the same fine artistic eye as some so to me, these look great! The floors wouldn’t bother me or the rugs. I would just assume there was a reason that there were differences.

The only thing that caught me eye is the white on the walls in the first screenshot. To me, it just looks odd for some reason. I don’t see snow, or frost, or ice. I just see a white pattern that looks out of place.

But honestly, that is all. Nothing else would really stand out to me as a player. And moving from room to room, I probably wouldn’t even notice some of the flooring changes while I was playing.

@Davekron I really like the more realistic look! The thing about the fences, I would ask what purpose do they serve? There are plenty of openings so they don’t keep things out.

I would question if fences are even functional or necessary. I don’t know anything about medieval times, but I did grow up in a farming/rural community and fences or borders around any crop/field or garden was actually pretty rare. They unnecessarily limited access to the area.

That’s all I got. Great job!
 

Finnuval

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I would question if fences are even functional or necessary. I don’t know anything about medieval times,
I can answer that one for you, it was to denote what part of the land was owned by one or other individuals. Usually farmland was far removed from where the farmers lived l, outside of the town walls to be sure - unlike modern times - and tended to be more communal stretches of land as well owned by a single landlord perhaps but divided up in smaller plots to be tended by a certain family or farmer.
 

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