Game & Map Screenshots 3

Status
Not open for further replies.

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
Let me remind everyone here that quoting screenshots is not allowed, so please stop it. Thank you.
 

Clord

Nya~
Veteran
Joined
Aug 5, 2012
Messages
2,358
Reaction score
385
Primarily Uses
Hehe bad habit as I use PC which means much higher resolution.
 

light487

Parrot Keeper
Veteran
Joined
Mar 26, 2013
Messages
852
Reaction score
26
First Language
English
Primarily Uses
 So I need some feedback on these rough layouts of my castle tower interiors.. I'm having a lot of trouble trying to make them look as though they are the bottom and middle level of the tower... and don't get me started on trying to make the top level with parallax background as I have no idea about that yet..

Here I have the lowest level with the corridors going off to the bottom and to the right, these match up with corridor maps, so that's not the problem.. it's really the stair case and whether there's a better way to get it to look like a proper staircase going up:

Tower Attempt 2.png

Here's the level 2 after you go up the staircase..

Tower Attempt Level 2.png

They are just layouts for now as I don't want to decorate them till I have the layout looking right.. but I've tried and tried to get it to look right and this is the best I've been able to do. I'm not having trouble with other maps (for now).. just this...
 

light487

Parrot Keeper
Veteran
Joined
Mar 26, 2013
Messages
852
Reaction score
26
First Language
English
Primarily Uses
@Rimmintime - I really like the colour choices you have made there, not just the pink and the shades of pink but the wall trims and floor tiles as well. It really does look like a stereotypical girls room, which is the purpose I assume. I like that there is more than just a desk and bed but also some other things that the character would use. It is not too cluttered, which shows that there might be a maid who comes around cleaning everything. The only thing I would probably be looking at changin is the rug on the right side.. it just feels a little out of place there.. maybe it's the shape.. maybe it's the size.. maybe it's the position of it.. I dunno..
 
Last edited by a moderator:

A-Moonless-Night

WINTER IS COMING
Veteran
Joined
Mar 17, 2012
Messages
681
Reaction score
446
First Language
English
Primarily Uses
RMVXA
@Mister Big T: It's looking really good; got a nice icy feel. However, the beds and tables look too small for the sprites. Also, the baby's portrait terrifies me, haha. I don't think it should have such thick eyebrows—I don't think I've ever seen a baby with eyebrows at all, to be honest.
 

Tuomo L

Oldbie
Veteran
Joined
Aug 6, 2012
Messages
2,326
Reaction score
1,286
First Language
Finnish
Primarily Uses
RMMV
@Mister Big T: It's looking really good; got a nice icy feel. However, the beds and tables look too small for the sprites. 
They're not showing fully in here. They're right size.



See?
 

Ksi

~RTP Princess~
Restaff
Joined
Mar 13, 2012
Messages
2,083
Reaction score
1,674
First Language
English
They mean the sprites are too large for the functional use of the furniture (bar the rocking chair.) The beds... half their legs would be hanging out, they couldn't fit their knees under the table, that winter coat would be hard-pressed to fit the frame of either character and they're both as tall as both the bookshelf and cabinet.

Frankly, I have no issue with this as most non-commercial games suffer from this malady, but usually the other way around (the furniture being too big instead). But, yeah...
 

Tuomo L

Oldbie
Veteran
Joined
Aug 6, 2012
Messages
2,326
Reaction score
1,286
First Language
Finnish
Primarily Uses
RMMV
They mean the sprites are too large for the functional use of the furniture (bar the rocking chair.) The beds... half their legs would be hanging out, they couldn't fit their knees under the table, that winter coat would be hard-pressed to fit the frame of either character and they're both as tall as both the bookshelf and cabinet.

Frankly, I have no issue with this as most non-commercial games suffer from this malady, but usually the other way around (the furniture being too big instead). But, yeah...
Expect this is a commercial game.   :(
 

EternalShadow

Veteran
Veteran
Joined
Sep 16, 2012
Messages
5,781
Reaction score
1,041
First Language
English
Primarily Uses
I can't actually see any major size issues there, to be honest.
 

Ksi

~RTP Princess~
Restaff
Joined
Mar 13, 2012
Messages
2,083
Reaction score
1,674
First Language
English
Well, that right there is a thing. Commercial games usually have more detail put in to the scale of things when using custom graphics (like your character sets). Unless, of course, it's a surreal game, but I don't think that's the case of yours, yes? What I'd recommend is editing the sprites to be a little shorter. That way you won't have to rework the whole tileset to fit them. Also, as a commercial game, you might want to make the colour scheme of the sprites match the tiles a bit more. They're a bit too saturated to 'fit' well with the tile colours, which have a more washed-out feel to them. 

You know what they say, Presentation is everything! Especially when you're looking to sell the finished product.
 

Tuomo L

Oldbie
Veteran
Joined
Aug 6, 2012
Messages
2,326
Reaction score
1,286
First Language
Finnish
Primarily Uses
RMMV
Well, that right there is a thing. Commercial games usually have more detail put in to the scale of things when using custom graphics (like your character sets). Unless, of course, it's a surreal game, but I don't think that's the case of yours, yes? What I'd recommend is editing the sprites to be a little shorter. That way you won't have to rework the whole tileset to fit them. Also, as a commercial game, you might want to make the colour scheme of the sprites match the tiles a bit more. They're a bit too saturated to 'fit' well with the tile colours, which have a more washed-out feel to them. 

You know what they say, Presentation is everything! Especially when you're looking to sell the finished product.
That is impossible to do, would take tons of time and would probably Frick up with the battle system. 

Besides, I tried and it screwed the resolution and made everyone look like jigsaw puzzles. 
 
Last edited by a moderator:

Tuomo L

Oldbie
Veteran
Joined
Aug 6, 2012
Messages
2,326
Reaction score
1,286
First Language
Finnish
Primarily Uses
RMMV
Huh, pink caves. Don't see that very often. Very unique but you should probably blend the enviroment and the things like the trees and mushrooms and such more as they stand out a bit.



 

And then we dance! With a hum and rucka and wocka thum thum! 
 

cosmickitty

Veteran
Veteran
Joined
Oct 15, 2012
Messages
406
Reaction score
147
First Language
English
Primarily Uses
@nicke - I like it, small thing but the blue rock or stone or whatever it is stands out really badly, unless it's important i'd remove it.  Also looks like you can't actually walk to the left side of the screen?
 

Nicke

Fortune seeker
Veteran
Joined
Apr 4, 2012
Messages
549
Reaction score
552
First Language
Swedish
Primarily Uses
RMMV
I'll just make the blue thing red :p
 

RyanA

Happy Cat
Veteran
Joined
Jun 28, 2012
Messages
2,423
Reaction score
230
First Language
English
Primarily Uses
Art theft, clashing stretched sprites, nightmare inducing spiders, zombies and 3 dancing ladies!? This Game & Map screenshots is the best yet! :3

@Nicke. The wooden boards and the green plants seem a little out of place to me...like they are too colourful compared to the rest of it. Other than that, that blue thing. Make it gone! 3:<
 

Panda

Level 15 Fluffy Bear
Veteran
Joined
Mar 13, 2012
Messages
296
Reaction score
165
First Language
English
Primarily Uses
N/A
Just a little map I made with the High-Fantasy Pack to test out Parallaxing- Would most likely be a character creation screen of some kind.

 

Aceri

Author
Veteran
Joined
Mar 26, 2013
Messages
431
Reaction score
79
First Language
English
Primarily Uses
@Big T:

I would suggest that seeing as how you are using XP, I would make the walls three tiles high rather than two tiles high. Two tiles high is the same height as the character, so it kind of looks like your characters are rubbing their heads against the ceiling.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

This is relevant so much I can't even!
Frostorm wrote on Featherbrain's profile.
Hey, so what species are your raptors? Any of these?
... so here's my main characters running around inside "Headspace", a place people use as a safe place away from anxious/panic related thinking.
Stream will be live shortly! I will be doing some music tonight! Feel free to drop by!
Made transition effects for going inside or outside using zoom, pixi filter, and a shutter effect

Forum statistics

Threads
105,996
Messages
1,018,216
Members
137,777
Latest member
Bripah
Top