Thanks so much I am going to comment on your game as well.@Sievnn
That zoom in/out function is good. Although I'd say your cursor needs to be more obvious, and the victory aftermath doesn't fit the screen. You've probably enlarged it to 640x480 resolution, but the aftermath script is still adjusting to 544x417. This is also evident in the transition into battle, when only a portion of the screen waves, but the rest of it stays still. Also, for the enemy HP bars, I'd bring their y-value in closer to the monster, so you can tell which monster each HP bar relates to.I seemed to like it in your other video/image when the HUD window was transparent, too. That way, you can see what's going on in the fringes of your view. I don't like the way the HUD blocks everything. I know that you like people to customise their settings, but try to make the default settings the best possible, since quite a few people won't mess with the settings at all (there's quite a few of them). The only thing other than that might be the excessive information overload that I'm receiving when I look at your HUD. Simplifying it might do wonders. Otherwise, it's a wonderfully scripted battle system that is really cool and I like the lo
ok of it.
Gorgeous.Hooray for dark alleys!
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(I just realized that car has no way of getting in there, will need to change that xD)
You could always chose map view (from the options) if you want (You can chose between forward view and map view)@Sievnn: I would honestly just do away with the whole psudeo-3D look...
Forward view is media core ? how? by changing the angle the game automatically becomes mediacore?@Sievnn
There's nothing wrong with Mode 7 in moderation. I don't think it works well when used for the whole game. Plus, when you give yourself two options on how to play the game by changing views, you limit yourself to a mapping style that looks 'okay' on both of them instead of focusing on one and making it look fantastic. This concept applies to the two different battle systems, and this really isn't the first time I've seen the same criticism. Nonetheless, you've already gotten this far with the game, so I don't think we can really change your mind.
I think the best thing for you to do is work on what seems like lag, and make it enjoyable enough that people won't care how mediocre it looks.
That is Mode7.@Sievnn
That 3D effect is col. I always wondered: Are you using a custom script or is that a Mode7 script for ACE?
@Gorlami
I think Mack suits the dimensions of the place. It looks like he could actually urinate in that urinal, and his organ would be at bowl height, if you know what I mean. I wouldn't be able to know for sure, unless you showed a screenshot of your character against the wall. But it seems to be in correct proportions.Besides, can you add playing as Monopoly dude as DLC? He's cute.
I'm not sure if it good or not but here another one that I started to work on.
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The mirror is one of those mirrors that are used in interrogation rooms and such where there are people behind it observing. It's very tough and there's no way she would be able to break it.@Big T That's true actually. For a padded room, there's quite a lot of stuff you could potentially kill yourself with. Glass, metal framed bed, a radiator with those damned sharp edges. Then again, it's really a limitation of the tileset. Is there a bed without a metal frame?