Game & Map Screenshots 3

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hian

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@chrome:

It's very unlikely that a map that looks bad as a whole will look good in part.

Secondly, there is such a thing as consistency, and transitions to consider. Posting an entire map gives others the chance to see how well your locations function together, and whether the world you're building makes sense or not(in terms of layout etc).

@luchino:

Fantastic maps.

I'm wondering about the two southern entrances and the north eastern one though.

They seem awfully unstrategically sound.

Usually, you'd only need one large entrance for one wall, and it would usually have a gate.

The same goes for the north eastern one.
 

Goatrider

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I didn't even know this thread existed. I've got some screenshots of my super secret side project I've just started. It's still incredibly early I haven't even added events or anything yet but here it is:







 That's all folks!
 

A-Moonless-Night

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@Goatrider: Those maps are looking really good! Great use of the Steampunk tiles. The only thing that confuses me is the dark pattern over everything in the second screen. What is that supposed to be? Shadows?

A couple of screens from me ... I'm making the first 'dungeon' of my game (Vermilion). I've been putting off doing these maps for a while because I have to do so many fricking trees and they are soooo time-consuming, haha. My fault for choosing to parallax.

Here's an overview of the whole map. It's one of six forest maps I'm doing for this area, and this is one of the largest maps. The idea is that the main track runs from the left (from the village Roe) to the right (to the overworld map). Unfortunately the way is blocked by a landslide (not shown, but will be on the right-hand side of the screen), so you have to take the long way around. WHAT FUN. I've also resized this image because it was too big for widdle Imageshack.

Close-ups:



 

I was going for a bright feel that matched the village of Roe, hence the pretty flowers and such. I'll add in animals later.
 

Goatrider

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@a-moonlessnight

It's actually different layers of shadow so as you move under it the shadow appears above the player. Still got heaps of polishing to do though. Thanks for the feedback. Nice maps yourself by the way.
 

Chrome

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@chrome:

It's very unlikely that a map that looks bad as a whole will look good in part.

Secondly, there is such a thing as consistency, and transitions to consider. Posting an entire map gives others the chance to see how well your locations function together, and whether the world you're building makes sense or not(in terms of layout .
Maps as a whole will always look better. All of my maps looks better as a whole. It's hard to crituque without knowing what the player sees, like what screen resolution does he uses? I'm also not talking about transitions...most people don't post multiple whole maps connected anyways. People can post whole maps sure, what I'm saying is that I won't be able to help them.
 

hian

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Maps as a whole will always look better. All of my maps looks better as a whole. It's hard to crituque without knowing what the player sees, like what screen resolution does he uses? I'm also not talking about transitions...most people don't post multiple whole maps connected anyways. People can post whole maps sure, what I'm saying is that I won't be able to help them.
I disagree. I find that many maps look better when you show them partially - deceptively so.

The map I posted a few pages back is an example of this - the shadowing, while functional and not to shabby up close, looks definitely inconsistent and strange in total. This would be very hard, if not impossible to spot without a map overview.

And just because you aren't talking about transitions, doesn't mean that that's not what people want comments on, which is the reason why your statement sounded off. There are many ways to critique maps - just because you only can, or are interested, in only one way, does not invalidate the other ways. People have different goals and interests.
 

HumanNinjaToo

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@Goatrider: Those are some seriously sexy maps my friend! Your shadows do look a bit odd, mostly the ones that are in the middle of maps that are getting light from different angles. The shadows in the corners and stuff are looking nice. But as you said, you may want to polish up those other ones.
 

Goatrider

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@humanninja.

Thank you kind sir. This is actually a machine repair shop where the main char also lives so some of that black is actually oil spills on the floor and show below the player. It makes more sense in game but yeah I will polish it up more I'm just experimenting with light and shade effects. I don't plan on using any scripts this time for lighting.
 

Aceri

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@Lunarea:

You should add in a side-side quest where the old man asks if because of his old age and aching back, if you could pick the cotton for him for a handsome reward ;) .
 

Sievnn

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This is not really a game (yet), this is some thing to be a game (Alpha mapping) let me know what you think :



 
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Goatrider

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@sievnn.

It looks nice for a start. Needs more detail though, perhaps making the rooms in the first pic a little smaller would make them feel less empty and make it easier to fill.
 

Sievnn

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@sievnn.

It looks nice for a start. Needs more detail though, perhaps making the rooms in the first pic a little smaller would make them feel less empty and make it easier to fill.
Thanks. The problem I don't know if making the tone sephia is a good thing or not thought, it might represent some kind of emotion to the game.

But I don't know if people would accept it, or should I use regular tones?
 
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Jomarcenter

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Check if this is a good mapping style/tactic?

And also some part were left empty on purpose since it render useless.
 
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@Sievnn: Very nice use of Celianna's tiles. I'm assuming the second map isn't complete, but you should add pathways, people, maybe some trash or plants, or maybe even a small fountain or something in the empty bottom area with some bushes around it.

@Goatrider: My first parallax was complete ****, but that one is amazing! I can't understand how people do it that well. What tiles are you using?
 

Goatrider

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@pxlgraphic

Thanks! It's a variety of stuff I've, can't remember where I got most of it. Some of it's celianna's and some is from ying I think.
 

PixelLuchi

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@Seivnn: A little too empty for the second screen. Maybe add some trees on the outskirts of the town, and add a fountain (or any other interesting feature) towards the bottom of the road.

@Goatrider: Parallaxing done right, like Gorlami. :) Good one, even if it does have that overused Kaduki sprite in it. XD





Yes, it is a TBS. I just wish the weather and fog scripts could work with this battle system.



And that I could pretty up that HUD...
 
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@Luchino: Your battle system looks interesting. Nice mapping as usual, but I agree you should change the sprites for the HP/MP bars. Right now they look too... mainstream.  :p

Maybe something brown or tan-ish with a gold border?
 
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