Game & Map Screenshots 3

Status
Not open for further replies.

Galenmereth

Retired
Veteran
Joined
May 15, 2013
Messages
2,248
Reaction score
2,158
First Language
English
Primarily Uses
N/A
Screenshot and a "mapshot" of a town called "Beckingdale" in my game. I put the mapshot in a spoiler tag since it's quite large :)  The effect you may notice overlaying the screenshot is a custom effect to signify strong sunlight which starts out very strong and fades out entirely, shown after you exit buildings in the town.



 
Joined
Oct 16, 2012
Messages
421
Reaction score
11
First Language
English
Primarily Uses
@Galenmereth: I love the idea of the sun shining after you leave every house, but I think it may get annoying after happening for every house. I'd have to play it and see how I like it in-game, but maybe if it does turn out too repetitive then you can make it just when you come out of caves or something.

@Gravija: That looks like an epic city. It sounded like you were implying the elevator thing moves in-game, shaking around or something. If so I would love to see a video of that. I also love the buildings and cliffsides, what tiles are those?
 

Goatrider

Veteran
Veteran
Joined
Mar 3, 2013
Messages
184
Reaction score
181
First Language
English
Primarily Uses
@gravija

That looks pretty awesome. I really like those buildings.
 

SLEEP

grunge rock cloud strife
Veteran
Joined
Mar 21, 2012
Messages
605
Reaction score
215
First Language
emglish
Primarily Uses
N/A
@gRaViJa Cool map! Try adding a shadow underneath the elevator.
 

Indrah

Megane Berserker
Veteran
Joined
Mar 5, 2012
Messages
2,078
Reaction score
2,063
First Language
Spanish
Primarily Uses
RMMV
@Galenmereth: Sun glare effect is way too strong. I'd tone it down. Other than that, very nice use of the rpt, the village looks quite natural and both open and organized. It's always ncie to see new peeps with dat rare RTP onyl use skill XD

Only other complain wouldbe the non-rtp trees. Their style is different and it clashes a bit with the rest.

Also this may be done on purpose, but the river corner on the left looks plain weird with that autotile. No bottom so it's all depth wall? thats...odd, I you're trying to make it look sort of like a sinkhole, it doesn't work very well :x
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,713
First Language
English
Primarily Uses
RMVXA
@gravija

That map is seriously good.  I too would love to know what tiles you are using.

@Galenmereth

Good use of space.  I echo Indrah's comments.  The only thing I would add is to ask about the 'field' outside the top right hand corner house.  This is a town, not a rural village.  Even if someone has a vegetable garden (and it's unlikely that a grand house like that would have their vegetable patch out front) the use of a scarecrow is out of place.  I think a more town-like garden would be more in keeping with the location.
 

Indinera

Indie Dev
Veteran
Joined
Mar 13, 2012
Messages
1,970
Reaction score
846
First Language
French
I too would love to know what tiles you are using.
It's edited RTP from XP (you can recognize the tiles used in Adretana if you look closely) and a bit of Benben. :)
 
Last edited by a moderator:

Choco-Elliot Wyvern

Numbah 1 Konata Izumi fan
Veteran
Joined
Sep 15, 2012
Messages
750
Reaction score
72
First Language
Chocobo
Primarily Uses
Some new maps for gmd, I love the ds style~ :3





Ignore the random green line >.<
 
Last edited by a moderator:

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
884
Reaction score
414
First Language
Dutch
Primarily Uses
RMMV
Thanks everyone :) The tileset are a combination of rmxp edits by others (as Indinera stated, i'm looking for them to be sue i'm allowed to use their edits) and myself. The view is different thanks to a Mode07 script.
 

@Gravija: That looks like an epic city. It sounded like you were implying the elevator thing moves in-game, shaking around or something. If so I would love to see a video of that. I also love the buildings and cliffsides, what tiles are those?
 
Good news, I was planning to release a video anyway. i'll post it soon.
 
 
Last edited by a moderator:

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
gRaViJa, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


I've merged your posts together.
 

Mimironi

But what do I know?
Veteran
Joined
Mar 4, 2013
Messages
504
Reaction score
507
First Language
English
Primarily Uses
RMMV
@gRaViJa

Whoa... that was beautiful!

-------------------------------

Here's the place where the main character lives, SnoLeit(Snow Light)

SnoLeit.png
I feel like I put too much nature there, though.
 
Last edited by a moderator:

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
@gRaViJa : Very impressive. Just seeing that, plus the adequate music makes me want to play your game.

Good job !
 

AK47

Veteran
Veteran
Joined
Mar 17, 2012
Messages
68
Reaction score
64
Primarily Uses
@gRaViJa :Very nice! Was this scene inspired by Bioshock Infinite?

Great Job.
 

Quigon

electric boogaloo
Veteran
Joined
Mar 17, 2012
Messages
1,982
Reaction score
954
First Language
English
Primarily Uses
N/A
@gRaViJa :Very nice! Was this scene inspired by Bioshock Infinite?

Great Job.
Was thinking the same thing! Very cool though.

@Mirpono - actually, I don't think there's enough nature there to be honest. Maybe some more grassy stuff and general town objects would be good. Everything is reeeeally white.
 

gRaViJa

Veteran
Veteran
Joined
Mar 16, 2012
Messages
884
Reaction score
414
First Language
Dutch
Primarily Uses
RMMV
@gRaViJa :Very nice! Was this scene inspired by Bioshock Infinite?

Great Job.
Yes, it is :) Fantastic game and this is some sort of an hommage to it. However, the rest of my game is not in any way inspired by Bioshock Infinite (just want to make this clear).

@Gorlami: Bioshock is a great source of inspiration, isn't it? Oneirophrenia has that great Bioshock 1-2 vibe :)

@Mirpono: The main problem is that it's too white. Try to get some more color in it through grass, dirtroads and less white roofs.
 

Galenmereth

Retired
Veteran
Joined
May 15, 2013
Messages
2,248
Reaction score
2,158
First Language
English
Primarily Uses
N/A
@Galenmereth: Sun glare effect is way too strong. I'd tone it down. Other than that, very nice use of the rpt, the village looks quite natural and both open and organized. It's always ncie to see new peeps with dat rare RTP onyl use skill XD

Only other complain wouldbe the non-rtp trees. Their style is different and it clashes a bit with the rest.

Also this may be done on purpose, but the river corner on the left looks plain weird with that autotile. No bottom so it's all depth wall? thats...odd, I you're trying to make it look sort of like a sinkhole, it doesn't work very well :x
Thanks for the feedback mate! I made a video (posting it below here) showing off the sung lare effect, since it's quite hard to explain it with words. This also shows a bit of the town when walking around in it ingame with bgm and bgs.

Regarding non-rtp trees, I'm aware of this. My idea is to repaint these to make them fit the RTP style, if I do end up using them that is. But I wanted to be sure before I put down that kind of work :)

The river in the corner looks weird, yep. It's because I haven't yet decided on my water/river style; whether I'll go with the depth wall look or not. What I find particularly challenging and weird is that water decorations only work with depth wall background in water, and not in deep water. Is there some magic trick I can utilize to get plants and water decorations to work in the dark water too?

@Galenmereth

Good use of space.  I echo Indrah's comments.  The only thing I would add is to ask about the 'field' outside the top right hand corner house.  This is a town, not a rural village.  Even if someone has a vegetable garden (and it's unlikely that a grand house like that would have their vegetable patch out front) the use of a scarecrow is out of place.  I think a more town-like garden would be more in keeping with the location.
Thanks for the feedback :) I'm aware having this amount of fields for crops outside homes and the mansion is untraditional, but this is becaue of the setting; Beckingdale is situated quite far from the nearest farming village. The one that used to be close to it which provided it with most of the produce, has been abandoned. Beckingdale has always had small "family" farm fields, but the mansion owner - Bernard Piertser - decided to convert the garden into a small field because of the changes in availability of fresh produce. His wealth comes from his previous position as advisor to a council, and the mansion was renovated to serve as his home and personal library. He's not the typical mansion owner, you could say :) While this isn't part of a main plot, there will be a farmhand working in that field that you can talk to, and he'll tell you briefly about why Bernard decided to convert the garden into a field.

I have to say I'm glad someone reacted to this; these kinds of small things that make people question "why" - even inconsequential things like this - is something I specifically set out to do with the game and setting.

Small and short video of Beckingdale and the sun flare effect:
 

Indrah

Megane Berserker
Veteran
Joined
Mar 5, 2012
Messages
2,078
Reaction score
2,063
First Language
Spanish
Primarily Uses
RMMV
The river in the corner looks weird, yep. It's because I haven't yet decided on my water/river style; whether I'll go with the depth wall look or not. What I find particularly challenging and weird is that water decorations only work with depth wall background in water, and not in deep water. Is there some magic trick I can utilize to get plants and water decorations to work in the dark water too?
Actually, there IS a magic trick XD Move the water decorations from the A1 sheet to the A2 sheet (right side) with the tall grass and similars. Those tiles are applied over the base tile (ground, water, walls, ceilings, etc) WITHOUT altering the lower layer in any way.

Btw, also realized in the video you have a couple cliffing issues (the walls are not correctly shift clicked into being smooth at the edges of some elevation differences) [0:37 in the vid).

Also that pond and waterfall seems random, it has no source and  has enough volume to keep spitting out a waterfall and a full river after that? That seems unlikely. If you want it to be an underground sort of thing that pops up there...well, it'd be odd, but at least put a bubbling water sprite to signal it's beign refilled or something similar, otherwise it looks very odd.

By the way, your slight msit effect carries on inside the buildings. That's a big no-no. :x (i'm not a fan of that effect, since otherwise it's very sunny and it just looks sort of half assed, but carrying it isnide is just plain weird and off).
 
Last edited by a moderator:

Galenmereth

Retired
Veteran
Joined
May 15, 2013
Messages
2,248
Reaction score
2,158
First Language
English
Primarily Uses
N/A
Actually, there IS a magic trick XD Move the water decorations from the A1 sheet to the A2 sheet (right side) with the tall grass and similars. Those tiles are applied over the base tile (ground, water, walls, ceilings, etc) WITHOUT altering the lower layer in any way.
Aha! I have been playing around with tilesheets a bit (and created a modified set as well), but that I did not know! Thanks, that solves many of my problems :D

Btw, also realized in the video you have a couple cliffing issues (the walls are not correctly shift clicked into being smooth at the edges of some elevation differences) [0:37 in the vid).

Also that pond and waterfall seems random, it has no source and  has enough volume to keep spitting out a waterfall and a full river after that? That seems unlikely. If you want it to be an underground sort of thing that pops up there...well, it'd be odd, but at least put a bubbling water sprite to signal it's beign refilled or something similar, otherwise it looks very odd.
Hmm, I have managed to overlook that. Thanks for pointing out the cliff issues. And about the pond; I just wanted another waterfall so dearly I defied the laws of nature. I suppose three waterfalls ougt to be enough, though... ;)

By the way, your slight msit effect carries on inside the buildings. That's a big no-no. :x (i'm not a fan of that effect, since otherwise it's very sunny and it just looks sort of half assed, but carrying it isnide is just plain weird and off).
Yeah, I'm still not set on if I want "mist" or light effects inside buildings or not. I'll probably set it to sub instead to just give some slight shade differences here and there - that helps break up the obvious repetition of some floor tiles, for example :)

Thanks for all the feedback Indrah! Really appreciate it. What do you think about the sun flare/glare effect? I think I might just make it appear the first time you exit a building in town, at least, but I like the feeling it gives off.
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 3)

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,036
Messages
1,018,461
Members
137,821
Latest member
Capterson
Top