@Galenmereth: Sun glare effect is way too strong. I'd tone it down. Other than that, very nice use of the rpt, the village looks quite natural and both open and organized. It's always ncie to see new peeps with dat rare RTP onyl use skill XD
Only other complain wouldbe the non-rtp trees. Their style is different and it clashes a bit with the rest.
Also this may be done on purpose, but the river corner on the left looks plain weird with that autotile. No bottom so it's all depth wall? thats...odd, I you're trying to make it look sort of like a sinkhole, it doesn't work very well :x
Thanks for the feedback mate! I made a video (posting it below here) showing off the sung lare effect, since it's quite hard to explain it with words. This also shows a bit of the town when walking around in it ingame with bgm and bgs.
Regarding non-rtp trees, I'm aware of this. My idea is to repaint these to make them fit the RTP style, if I do end up using them that is. But I wanted to be sure before I put down that kind of work
The river in the corner looks weird, yep. It's because I haven't yet decided on my water/river style; whether I'll go with the depth wall look or not. What I find particularly challenging and weird is that water decorations only work with depth wall background in water, and not in deep water. Is there some magic trick I can utilize to get plants and water decorations to work in the dark water too?
@Galenmereth
Good use of space. I echo Indrah's comments. The only thing I would add is to ask about the 'field' outside the top right hand corner house. This is a town, not a rural village. Even if someone has a vegetable garden (and it's unlikely that a grand house like that would have their vegetable patch out front) the use of a scarecrow is out of place. I think a more town-like garden would be more in keeping with the location.
Thanks for the feedback

I'm aware having this amount of fields for crops outside homes and the mansion is untraditional, but this is becaue of the setting; Beckingdale is situated quite far from the nearest farming village. The one that used to be close to it which provided it with most of the produce, has been abandoned. Beckingdale has always had small "family" farm fields, but the mansion owner - Bernard Piertser - decided to convert the garden into a small field because of the changes in availability of fresh produce. His wealth comes from his previous position as advisor to a council, and the mansion was renovated to serve as his home and personal library. He's not the typical mansion owner, you could say

While this isn't part of a main plot, there will be a farmhand working in that field that you can talk to, and he'll tell you briefly about why Bernard decided to convert the garden into a field.
I have to say I'm glad someone reacted to this; these kinds of small things that make people question "why" - even inconsequential things like this - is something I specifically set out to do with the game and setting.
Small and short video of Beckingdale and the sun flare effect: