Been on a hiatus for a while, so not much in terms of progress.
Gameplay is still evolving, and I'm juggling a lot of different systems for the game so, it's pretty slow work.
Here are some screens of my latest map, the last part of my forest introduction scene, the final menu layout
and the first real "the plot thickens"-scene lol.
Fox, still doing what he does best, hiding in the grass =P
Menu layout minimized for a single actor(now just how to get this to work in battle as well...)
The plot thickens, Fox gets his "Witchlink", which allows him to tap into the powers of his Witch-lineage.
@Gorlami:
You might consider making the elevator in a complete 2D perspective(think side-scrollers like Megaman, and loose the perspective that allows you to see rooftops etc) just for that scene. That might clash slightly with the rest of the game however.
I'd consider just making the roof section a bit smaller.
Alternatively, you'll have to find some way to reflect the same perspective unto your background, the elevator shaft.
How to do that however, I'd have to think some more about.
EDIT:
Never mind, I just noticed. Your elevator isn't connected.
The wires that pull the elevator up and down, aren't connected to the roof of the elevator.
If you added some sort of contraption on the top of the elevator, and had the wires, not on the tiles, but extending out from the elevator itself, that would do wonders for the perspective me thinks.