Game & Map Screenshots 3

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Kes

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@Dfreeman

Mapping error top right corner - one bit of cliff is 2 tiles high, everything else is one.

I don't get the sense of poverty from the map.  Yes, the roofs are thatch and the walls lathe, but everything is in a good condition, nothing has been carefully repaired to make it last, for example.
 

WNxTyr4el

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Updated the forest.  I had to fix some Shift Clicking near the top of the water.  Also added the town.  


 

cabfe

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@WNxTyr4el : in the second pic, there is still a little shift-clicking needed between the water and the trees for the little corner (exactly 2 tiles down the edge of the pier).


I have created a lighted corridor for my castle, but I don't know if I should keep the Shadow effect on the wall or not.




Without the shadows it is more realistic, but I think I lose depth and the corridor looks kinda flat.


What is your recommandation in this case ?


Should I keep the shadows anyway ?
 

WNxTyr4el

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@cabfe: thanks for that!  All fixed now!  I really like that corridor and the lighting you have there.  Are you using Khas?  I suggest you keep the shadows.


Here's the full map for Lor Village.  Figured out how to take a Map Shot.
 
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atoms

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@WNxTyr4el The water tiles aren't being used right, but that's a common mistake. The first two water tiles are what to use here. You should use start with filling the whole area with the pound tile then add a customize water cliff of your choice, instead you're using only the cliff tiles.

The bush in the middle probably would be better moved one space to the right, so the player has more than one tile to roam around there. It may look nicer with a few flowers, but not many as that can easily start to clutter the map. Perhaps 3-5 flowers. 2 near the bottom, 2 near the top and one the middle, or some similar combination.

The forest tree trunks aren't align at the same height, which looks a little odd to me. Perhaps try making them all 2 layers in depth instead of different sizes?

Other then that it looks good!
 

WNxTyr4el

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@atom405: I'm not sure i understand what you mean about the water tiles. I thought I was using the right ones. Which other tiles should I be using? What I'm using is a cliff? It doesn't look like a cliff! It looked like a pond haha. I guess I'll take another look and see which ones I should be using. I'll make the trees equal heights too.

I also got Victor's Fog script so I'm going to try that out as well. As soon as I find some overlays...
 
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atoms

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@WNxTyr4el Sorry, this screenshot should be clearer.

 
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WNxTyr4el

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@atom405: Ah thanks. I figured it was those four. I didn't know which one wouldn't show the bottom though like in that first quadrant you drew. So basically fill in the pond with the deeper water and the edges will be that cliff type one that I currently have?

Would shift clicking be involved? Still new to that and all. My first game, I didn't make any of the maps...which I should have
 
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Dfreeman321

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@WNxTyr4el : in the second pic, there is still a little shift-clicking needed between the water and the trees for the little corner (exactly 2 tiles down the edge of the pier).

I have created a lighted corridor for my castle, but I don't know if I should keep the Shadow effect on the wall or not.



Without the shadows it is more realistic, but I think I lose depth and the corridor looks kinda flat.

What is your recommandation in this case ?

Should I keep the shadows anyway ?
Only things I would do is cut the torch lights at the ceiling and soften the edges of the shadows in that hallway. Its a small change but it will help outline your ceiling lines. Alternatively, you could do a hard cut literally from the edge of the wall into that hallway. That's how the light would function IRL when it hits the wall edge. Depends on your style :)
 

Dfreeman321

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@Dfreeman

Mapping error top right corner - one bit of cliff is 2 tiles high, everything else is one.

I don't get the sense of poverty from the map.  Yes, the roofs are thatch and the walls lathe, but everything is in a good condition, nothing has been carefully repaired to make it last, for example.
Thanks for pointing that out, I didn't catch it with my look-through. I also went and added some cracks to walls and thatching. I appreciate the advice.

I also wanted to get opinions on this other map I made. At some point I will be staging a court "trial" on this bridge where members of a rebellion will be hanged for treason. I love those little tone/ mood setting events. 

Let me know!
 

Dfreeman321

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@Dfreeman

Mapping error top right corner - one bit of cliff is 2 tiles high, everything else is one.

I don't get the sense of poverty from the map.  Yes, the roofs are thatch and the walls lathe, but everything is in a good condition, nothing has been carefully repaired to make it last, for example.
Thanks for pointing that out, I didn't catch it with my look-through. I also went and added some cracks to walls and thatching. I appreciate the advice.

I also wanted to get opinions on this other map I made. At some point I will be staging a court "trial" on this bridge where members of a rebellion will be hanged for treason. I love those little tone/ mood setting events. 

Let me know!

King's Bridge.png

EDIT: For whatever reason my map saver didn't capture my events that I put in to display the two towers on either side.
 
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WNxTyr4el

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Like this?


I can't figure out how to add water decorations now.  The lily pads and flowers I had look weird now.

@Dfreeman: 0.o double post?
 
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seita

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@WNxTyr4el you can use the decorations and lilypads on the B tab for the tilesets, there's more there for the water.

@Dfreeman321 don't triple post, you can edit an old one if you want to add more.

The bridge looks alright, you should extend the rails a little higher or use the type you see on the inside tileset C.
 

WNxTyr4el

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@seita thanks a lot! I'll check them on the B tab! More to come from me soon!



Am I using the right tiles for an indoor scene?  Like someones home?  I wish there were more types of tiles for indoors.  I dont like these walls for this village.  It isnt a middle class village like these walls would depict.  They're wood houses with wood or straw roofs.  Ideas?

EDIT: THIS LOOKS SO WRONG, PLEASE HELP!
 
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Dfreeman321

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@ wnxTyr4el What are you going for with that indoor scene...? I don't think we have enough info. Is that a one room?

@seita Yeah I didn't intend to do that, there was an error in my browser so I pushed post more than once without seeing the result, figured it hadn't gone through. Sorry everyone
 

WNxTyr4el

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@Dfreeman: yeah sorry I was just laying down tiles in a rush and typing in a rush. It's a one bedroom house and I'm going to make the walls come In more and make it look more like a home but the walls I had didnt seem to make any sense on the outside ring. They just don't look right so I was asking more how to make it look better and look right
 

Kes

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Give me a couple of minutes and I'll post a revised version.

EDIT

Here it is

I have used the same tiles as you (though my floor boards have been tinted slightly).  First, I extended your external wall all round the house.  Personal preference, but for a small dwelling a door one tile wide is better than 2 tiles wide, which would be for a grander door.  I removed the edging around your floor.  I simply couldn't see what function it was meant to perform.  I made the back wall 2 tiles high.  Again personal preference, I put a shadow next to the wall that forms the door opening.  If you wanted a more suitable wall tile for your house, try the one immediately to the left of the one you chose.  It gives a simpler wooden board wall.

  An alternative style, if you want to show the external front wall, would be to have the tiles for that wall (obviously different from the tile you choose for the' internal' wall) 2 tiles high, starting at the bottom edge, and then put your edging tile (i.e. the one going all the way round) on top of those.

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WNxTyr4el

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@ksjp17: Thanks a lot! That helps a lot! I'll try to mimic that myself so I can practice
 

Shinma

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@WNxTyrrel, I like your edit of the window tiles in the top right house of your top image. The bottom house windows bother me, however. They are too high, imo.

For your forest screen, I would change the water to not have rocks in the bottom section.

As for your question about indoor. Have a look at some of the sample maps provided within the program itself and you can see some examples of how interior walls look.

*Edit*

I see that someone else has already pointed out the rocks in the water. =)
 
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Celianna

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Dfreeman321, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
 
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