@Luchino: I know this is not about the map, but the face borders at the message box could need some antialiasing/blending, also its interiors. The hair seems "blurry", so you could use a little of that PS blur tool to diminish the sharpiness of some color interactions. Also I'm against that white border, its placement it's fine but seems like too much decoration when paired with that orange figure.
Maps seem fine, nothing to say. I wish VX autoshadows didn't overlapped like this though
@Soma: I really like the ground. I like how subtle change is made between it and the grass, how it blends. It's something we normally see as square grass patches, but in yours is much more natural. Thing is, it looks so natural that it contrasts with the rest of the screen so much. IDK, I feel it doesn't blends with the rest of the screen. Probably it's because of that RTP stone wall texture.
@adiktuzmiko: Open beaches are hard to get right, because there is not much stuff you can use on them, and they tend to look very unnatural when using vanilla graphics. You can fill in some detail if you find different gradations for the sand. Something
like this.
@WNxTyr4el: Don't hesitate to leave black tiles lol. You don't need to use all the map space. Reduce a little empty spaces, and the map will look better. It now seems huge and empty.
@Indrah: I like how things match up and become squares haha! Seems nice. Also I want to see those towns being populated. For now they seem like ghost towns, and empty.
Now I'm going to post something...
RMXP, 2x graphics BTW. It's an INN. There's a girl standing over the seating, that's intentional lol (she's upset for "something").
Salut,
OZ