Game & Map Screenshots 3

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Engr. Adiktuzmiko

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@Choco - it's not RTP and not HF too... I simply find the RTP palm, too small... XD... anyway, I'm gonna add some shells maybe... 
 

Ossra

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Attempting to use MGC's FPLE to create a battle background. I just need to tinker with the textures a bit more (especially the ceiling), decorate the corridor and then everything should be set.

 

WNxTyr4el

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What is MGCs FPLE? That looks awesome! I like it a lot lol
 

WNxTyr4el

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Oh it just creates dungeon type scenes? I thought it could make all types of battle backs. Lol. Oh well the one you have looks good! Keep it goin!
 

WNxTyr4el

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My two houses with lighting overlays complete.  Side by side comparison.  The opacity on the black layer is different by .5.  Let me know how they look!





That window in the left bedroom was fixed before.  New screenshot hasn't been taken yet.
 

Ossra

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Mm, I am not digging the use of a stair tile as a floor tile in the first image. Also, in both images you should have the paintings, swords and other extras take up a 64x64 section of the tileset so that they are centered on the wall. The cupboards should probably have the top section chopped off if they are going to be placed where they are currently, as it seems as though they are within the wall and not resting against it.
 

WNxTyr4el

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Mm, I am not digging the use of a stair tile as a floor tile in the first image. Also, in both images you should have the paintings, swords and other extras take up a 64x64 section of the tileset so that they are centered on the wall. The cupboards should probably have the top section chopped off if they are going to be placed where they are currently, as it seems as though they are within the wall and not resting against it.
I understand what you're saying, but don't know how to achieve what you are saying.  I also felt the same way, but didn't know how to correct it :( .  For now I took out the dressers in the bedrooms and will save that for another day (can't work more tonight).  Also, no clue how to make the paintings and swords take up a 64x64 section of a tileset lol.

Also, had no clue it was a stair tile lol.  Shows how new I am.  Looked like a floor haha.
 
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Ossra

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Aah, I see, I see. Hmm, have never edited a tileset before? Do you have a graphics editing program handy?
 
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Ossra

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Alright, a crash course in tileset editing, then.

First, open the 'Resource Manager' within RPG Maker and export the tileset in question (in this instance, 'Inside_B' under 'Graphics/Tilesets' as that is where the paintings and such are held). You can hit 'Preview' to make sure you are exporting the correct tileset, as well.


Now, open GIMP. But, before you open the tileset, go to the 'Edit' menu and select the 'Preferences' option. Click on the 'Default Grid' sub-section and under 'Spacing', change the default width and height to 32 pixels. Press the 'Ok' button.


Next, open the exported 'Inside_B' PNG file. Then, go to the 'View' menu in GIMP, and select the 'Show Grid' option. Since the standard tile is 32x32 pixels, the grid will show you where you can safely put tiles and where tiles are going to 'bleed' over into another tile.


Click on the 'Zoom' tool on the toolbox window, then zoom in (click or left-click drag) on the paintings in the upper right. Since there is no room to center the paintings, we will have to make room. So, click on the 'Rectangle Selection Tool' on the toolbox window and left-click drag the selection over the two thrones using the grid to guide you. Then, simply tap the 'delete' key to make room (we can get the thrones back at any time, anyway).


Now, using the same method as before, select the smaller paintings with the rectangle selection tool before pressing CTRL+SHIFT+L. This will 'float' the small paintings and allow you to simply click and drag them around. Drag the group down into the newly vacated squares below. After that, simply select the larger paintings, hit CTRL+SHIFT+L to float them and drag them down until they are in the middle of their 64x64 pixel area. The final result is something like such :


All you need to do now is export the file ('File' menu and the 'Export' option, then select 'PNG' from the drop-down menu near the lower-right). Open the RPG Maker 'Resource Manager', click on 'Graphics/Tilesets' option, and 'Import' the file.
 
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WNxTyr4el

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Peachy! Thanks! That helps a lot! Thanks for the comments on my maps. About the dressers though. How do you suggest I go about fixing it?
 

Ossra

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Probably select one pixel out around the contents of the cupboards, copy and then make room for the copied shelving (some tiles that you are not using, or think you will not use). That should look alright. You can tinker and fiddle to make it look however you like.


 

Engr. Adiktuzmiko

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Where did the lights on the lower part of the room came from??? For the first pic...

and as said by someone before, add a light source to the table (2nd pic) too...

Also, it seems weird that the fireplace don't produce a light...

going with Exhydra's points: If you want them not to look to be "in the wall", you could also opt to move the whole shelf in the tileset so that it is centered inside a three-square tile rather than the current one in which it is fit into two squares...

but if you want them to be "in the wall", then just do Exhydra's suggestion... :)  for the dressers, maybe just remove the border parts and just keep the "door"

and I'm not a fan of using the upper wall tile as a border for the lower parts... IMO, it looks better when you still show the walls in the lower part, or like older games, have a black tile as a border and not the upper wall tile...
 
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WNxTyr4el

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There are windows outside that would shine light into the house. And by light source on the table what do you mean? How would I do that? And thanks for the comments! I'll probably fix the walls near the entry and make them actual walls with a ceiling. It probably looks better lol
 

Engr. Adiktuzmiko

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then it's all the more reason I guess to put walls on the lower part, so that you could add windows... or at least make it look like it's coming from windows... though IMO, you cannot really have the same kind of light shining thru the upper and lower windows when the light is coming from the outside...

maybe put like a candle or a lamp to the table...

btw, you might want to make the light from the fireplace shine near the fire itself too... because the fire should bring light around it, not just in front... :)

one more thing, having shadows on the wall near the table when the table itself has a light source is plain weird... if you're gonna put shadows there, it is more logical to place them below the sides of the table (because those are the places in which the table blocks the light) not on the walls... but looking at the area of the light around the table, there shouldn't be any visible shadow around the table too...

PS: focus maybe on the wall and the dressers first, as the lighting is a minor thing anyway... :)

PS 2: Does anyone know any tilesets that can be used in VX Ace that has seashells? the only one I saw was Celianna's but it needs the VX license so I cannot use it...
 
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Kes

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PS 2: Does anyone know any tilesets that can be used in VX Ace that has seashells? the only one I saw was Celianna's but it needs the VX license so I cannot use it...
I suggest a quick post in Resource Requests forum.  I have seen some somewhere, but can't remember where and people like GrandmaDeb, who would know, are unlikely to read your post in this forum.

EDIT

I think there are some in XP if you have it.
 
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Engr. Adiktuzmiko

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I only have VX ace... so no XP or VX resources for me... I guess I'll try to make some shells myself...

EDIT: here, uhm got some shells and starfish from the UTM...

Town2.PNG
 
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WNxTyr4el

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@adz: I may remake them then using Mack's tileset instead of RTP. I may try and use DS and Mack but I'm not sure. Probably just Mack. I still need to combine the two but don't really know how. I guess I'd use Exhydra's suggestion?

And the map is looking good!
 
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Kes

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@adiktuzmiko

not bad (what is UTM? I know about Mercator zones with that abbreviation but, I doubt that's what you mean), but would the shells and especially the starfish be on the path?  wouldn't they have been trodden on by now?

btw, I keep forgetting to mention this.  On your house top right, you have flat-wall style windows.  But that is a sloping roof, so it doesn't work.  You need to use the dormer window style.  There's one that's third from the left on the second row of windows on exterior tile b, and another extreme right on the third row.
 
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