@ShinGamix: It looks great! The only thing I don't like, more as a personal taste, is having the battlefield delimited by borders. I wonder what are the things floating over the characters. There's also a thing with TP numbers, they got overlapped by the MP gauge. Would like to try it out someday :33, so good luck and cheers!
@adiktuzmiko: I like the interface. It's simple in terms of elements, but has style and gains complexity thanks to that background. I love that background <3, it's interesting, and says stuff about your game, I mean, it gives the menu design some personality. AND it reads greatly good.
My question is, can you move the command window and the skills window to the right? center the three of them (including the EXP window). And to the EXP window you can remove its blue background. Dunno how it would look, but it's one alternative, I love alternatives <3.
@WNxTyr4el: Well, yeah I think it's a little weird. It could make the effect of both maps being from different games. Maps are nice, only thing is that most of time I get weirded by people making perfect square houses that uses all space in the map.
@Jomarcenter: There are some parts of trails where it will have a LOT of space. You could start off filling a little these spaces. Don't fill it all of course because the ambient seems to be some kind of open space, but yeah, a little more details here and there.
And now that I see battle systems, I'll go with mine (Ccoa's, but anyway, what I meant was the one that I use, ah, nevermind)
(uh, Hikari sprites are so old, I better give them a little retouch -now I smell the eternity!-).
Translation: Acción->Action (skill window), Inventario->Inventory (you know already), Posición->Position (lets you switch between front and rear lines).
Also L+R lets you escape instantly, no random chance for that. Thing is, I consider your time wasted on a unfruitful battle enough as a toll.
Any opinion is welcomed~~<3, ヾ(●ω●)ノ . . . . . . 〜( ̄▽ ̄〜)
Orochii Zouveleki