Game & Map Screenshots 3

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DancingDrake

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@RitoJS

I realy like the flowers on the beams. It really adds a nice touch to the map. 

I would just sugest using the shadow brush to extend the shadows going up the stairs. It just looks a bit cut off at the moment.
 
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Reynard Frost

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Dem flowers. Very pretty.

Playing around with a few new things. Like you do~



I'm not too sure if there's an easier way to blend those roads into the grass without using the editor. I tend to start with a base when overlaying, so that was interesting.
Looks like the grass is covered with dirt smears. The roads should be wider so that a charset could stand on it and have their person completely covered by road.
 

Blade

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First attempt at a volcano.



And likewise my first attempt a (Rather bright) jungle;

 
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Kes

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@Hellcat

Nice texture.  I'm unsure about the trees, though.  As they are surrounded by boiling lava I think they would have been reduced to ash and cinders a long time ago, so they look a bit odd being there.
 

Blade

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They're already charred or simply resistant to the heat. Else they wouldn't grow there, right?
 

Choco-Elliot Wyvern

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@Hellcat

I think the volcano is a bit to empty, maybe add a few more rocks and pebbles to some places.

I personally think your jungle should be a little more packed.Jungles tend to be more surrounded by tree so maybe you should also use a tree wall.I also would personally use a darker water tile.

I'm attempting a type of style for a city/town and do you guys think it looks okay?



That chimney is wrong...oops..
 
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Animus

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The roofing is amazingly done; the only problem I can really see is that the waterfall is flowing into what is supposed to be water encased in ice, so the town would end up flooding since the water is frozen over below.  I'm pretty sure that tileset has another water tile that will showcase thawed water, but still for the snow tiles.
 

Choco-Elliot Wyvern

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Ah can't believe I missed such an obvious thing >.<

Thanks for telling me :)
 

Carillon Nightmares

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I was too lazy to make a go-underneath tile for the walls before I uploaded this. So I just pressed ctrl to get through them.

Think this looks a little bit less green than the last time though, but can still work in a forest town.

First Map - Smith

Second Map - Protagonist's house
 

light487

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It took my eyes/brain quite a while to work out what I was supposed to be seeing. I think there are some perspective issues with the map there.. some of it has a standard RPG Maker (2D/3D) look and other bits have a fully 3D look.. so it's a bit too much to take in when there is a mixture of different perspectives. At least that's my take on it.. If you're going to do parallax mapping, you have to keep everything the same perspective I think..
 

TengHu

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Hey everyone, I'm new. Here's my first map I've completed. C&C welcome!

Well, you just crapped all over my mapping skills. :/


Great work. ;)


Thanks to MOG and ???nOBodY???, CyberDrive now has a new Mission Select screen! Behold!


 

Tuomo L

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I love the new style of my messages in my project ´On VaCaTion´.

As you can see, I worked on this beauty to smooth her portrait graphic and so on, and worked on the message system with help from the Galv ´Message Background´ Script.

Just a first preview from the improvment:
Hooo boy where do I even begin.

1) Outstretched face graphic looks horrible in quality and still does not equal a bust. There's no reason for it to be that big, especially since the quality is butchered.

2) That map  makes even my open and too big maps seem tiny in comparision. It looks like it is a dance club, not a house.

3) The character sprites are still far too stretched out and it really bugs me. If you're going to increase the size of the regular stuff, can you at least try and make it look decent?

4) The bust takes tons of space in the message and long conversations may drag longer and more messages just due to the size of the stretched out portrait

5) Due to the pixelation and such, I can't even tell the neck accessory you say you painted in GIMP and are proud of.

My advice?

Work on the very basics first and then after you have them down, gradually work to try out new things and show them when they're complete. There's really no point in showing totally ugly placeholders, when everyone is going to complain about how they look.  

Also, the quotations system is still hard to use...
 
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Aceri

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hey all. I've been trying to make better maps for the new game I've been working on, and I was just looking for some feedback on how I am doing it and some constructive feedback on how I could make it better, if it's not too much trouble. Here's one of the maps I have been working on. Personally I feel it may be a little bit too cluttered, but taking things away makes it feel too spacious. Thank you in advanced.



 I should add that I know there are inconsistencies with shadows and what not. When I am happy with everything I'll fix up things like that.

EDIT:

This was in a different forum, but moved to here under Celianna doctrine 552.

P.S.

Also, RPG-Baze; if you like the taller sprites and what not, have you given any consideration to getting RMXP? They're not the chibby style that RMVXA is, and might resolve the issue with wanting taller characters, but also having them look really "stretch-armstronged". Or I hear Mack ripped the taller characters from RMXP and made them fit in VXAce, might want to look into that.

Otherwise, you(hopefully) spent the money on the RPG Maker, so you are ultimately free to make the game however you like. Don't make games for other people, make them for yourself. If you like your game when it is 100% finished, other people will probably like it as well. Don't be afraid to frankensprite. As much as people churn away at it, it's a good start for learning how to do your own pixel work. I started with making Icons, then once I was able to consistently make what I was aiming for, I transitioned into frankenspriting, and just doing those two things for a small period of time(about a month or so) I started to develop a sense of what works and what doesn't work when it comes to making sprites and the like, and am now making custom characters and hopefully soon I can start to dabble in tilesets.

With that being said however, you shouldn't really post your projects in a feedback-esque thread if you're not willing to accept the feedback. It's like going to a restaurant and asking for the chicken, only to get angry that they brought you chicken. And some people need to just learn how to GIVE their feedback in a polite, respectful way. (I'm looking at you, Frost. You were an amateur once too, remember? Well I guess technically you still are, as we all pretty much are as we don't have our own game companies releasing triple A hits.)
 
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Tastica

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Thanx, I´ll try to work out my mistakes. It´s not that I don´t want to listen to your advices. It´s my first try to make a game and i´ve started not long ago. So surley there are many things which i can improve. I will. :)

PS: Doomkitten, I love this titelset. Looks great!
 
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Tuomo L

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Thanx, I´ll try to work out my mistakes. It´s not that I don´t want to listen to your advices. It´s my first try to make a game and i´ve started not long ago. So surley there are many things which i can improve. I will. :)
Good for you, the best thing you can do is listen to the suggestions the people have when making your first game. Feedback helps mold your game into better, so it's very good thing that you listen. :)  
 

Anime Girl

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Here are some maps from my game. There not totally done and I haven't done the lighting but please give me your feedback.

This is the dinning room for parties, etc.



This map is the Tea Party Room, Music Room, and Small Library.


 
 

Tuomo L

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Here are some maps from my game. There not totally done and I haven't done the lighting but please give me your feedback.
They're good and I'm sure with lightning and tone alternations look even better but why is there a watermark? 
 

Anime Girl

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Choco-Elliot Wyvern

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So I finished the first part of my city



And I also finished most of the interiors and I would really like some feedback on them.I always tend to make the indoor places too big in comparison to the outdoor version and I'm trying to get rid of that habit >.<



The order of the interiors are from left to right







Inn^^



Item Shop^^



 
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