
Everyone has different taste, please respect that.Luchi's screens are the classic example of why you don't need parallax to make beautiful maps.
Who said I don't respect that?Everyone has different taste, please respect that.
What counts is the result not the technique used because the player won't care about it.
I also love Luchi map beacuse he really put some effort into his map even though I'm a parallax mapper.
But I don't srat claiming that X techique is better than the other one.
Nowhere, as the rifle is electronic I.E has an internal computer working through the scope, which makes all necessary calculations automatically based on a feed-back system using a combination of laser measurements and satellite data(hence the glowing target markers, and digital writing flashing across the scope) =P@Hian
Where are the mildots?
Indeed, I noticed that! I was looking at map inspiration and somewhat hated the thicker walls myself so thought I could try this thin wall scheme. I will check how it looks in-game and then remake from that point. Thank you for the input!@ ungotter.
That's really good for a first map. Nice amount of detail. The only issue is the internal walls. They look paper thin because you didn't put a ceiling tile on top of them. Other then that, great start.