Game & Map Screenshots 4

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Lihinel

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@Luchi: Got to agree with Dalph, looks great, better than some of the parallax mapping I do.

@Topic:

Got my last big system for large scale battles implemented, so I guess Ill actually get to start working on the game itself starting next year.
 

zachfoss

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@Luchi
your maps are beautiful. You always seem to put a damn smile on my face. I miss editor mapping.
 
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Chaos17

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Luchi's screens are the classic example of why you don't need parallax to make beautiful maps.
Everyone has different taste, please respect that.

What counts is the result not the technique used because the player won't care about it.

Though, I also like Luchis' maps and any map that a maker will put some effort into it.
 
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Dalph

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Everyone has different taste, please respect that.

What counts is the result not the technique used because the player won't care about it.

I also love Luchi map beacuse he really put some effort into his map even though I'm a parallax mapper.

But I don't srat claiming that X techique is better than the other one.
Who said I don't respect that?

This is only referred to the people who says that tileset mapping is inferior to parallax.

That's all pal, nothing more or less.
 

Engr. Adiktuzmiko

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yeah, I don't see anything wrong with Dalph's post... He simply said that you don't need parallax mapping to produce beautiful maps... what's wrong with that???

@Luchi - wow, that's a nice Christmas map... :)
 

hian

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Working on a contemporary/near-future SF action adventure/visual novel set in Japan.


It's a heavy WIP, but here goes.


(Don't mind the fonts and title options etc, as they are all temporary, just while I work out the mechanics etc)





custom message boxes(these ones are for radio communications only though, hence the faces being on a screen) and face graphics








The game starts off with a sniper sequence, where you use a rifle with an internal computer system hooked to the scope, to mark targets, and co-ordinate attacks with a secondary sniper to take out some dodgy people in down-town Shinjuku.


 
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Engr. Adiktuzmiko

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I like that scope thingy...
 

hian

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Me too. I've managed to make the thing pretty believable in game. You can faintly hear the sniper breathing in the background, and the streets below. The scope pans really smoothly, and I spent quite some time editing sound effects for the gunshot, so you get the right mount of reverb and echo considering you're firing from a rooftop, and the satisfying sound of the casing bouncing off the ground, and "clack-clack" as you load a new bullet into the chamber.


(also, the graphics are all made from scratch)
 
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Engr. Adiktuzmiko

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as much as I don't usually like sniping games, seeing it done on RM is really awesome... :)
 

hian

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You won't be sniping the entire game though. Just a select few missions.


The majority of the game will have you either solving problems adventure game style, sneaking around taking out guards etc from behind while not getting discovered, and finally some tactical gun-play in third person, which is fully evented. It's not an rpg at all though.
 

West Mains

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@Hian

Where are the mildots?
 

hian

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@Hian


Where are the mildots?
Nowhere, as the rifle is electronic I.E has an internal computer working through the scope, which makes all necessary calculations automatically based on a feed-back system using a combination of laser measurements and satellite data(hence the glowing target markers, and digital writing flashing across the scope) =P


Because Sci-fi lol.
 
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Ungotter

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Just finished my first ever map. This would be the main characters little apartment. The little mattress at the bottom is when their friend, who 'likes the odd drink', often stays and leaves a mess but he is accommodating to her none the less. Perhaps not up to the standards of many here, but I believe I did well for my first go! 

 

Goatrider

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@ ungotter.

That's really good for a first map. Nice amount of detail. The only issue is the internal walls. They look paper thin because you didn't put a ceiling tile on top of them. Other then that, great start.
 

Ungotter

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@ ungotter.

That's really good for a first map. Nice amount of detail. The only issue is the internal walls. They look paper thin because you didn't put a ceiling tile on top of them. Other then that, great start.
Indeed, I noticed that! I was looking at map inspiration and somewhat hated the thicker walls myself so thought I could try this thin wall scheme. I will check how it looks in-game and then remake from that point. Thank you for the input! 
 

Galenmereth

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Working on a small snow laden town. This is far north, and inspired by far northern Norwegian towns where it's dark almost all day long.

In editor:

And then ingame:





 

Dalph

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@hian:

How many projects do you have? They all look great and innovative however.

@Galenmereth:

Pretty solid use of the RTP, but the fog looks just too foggy for me.
 
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