Game & Map Screenshots 4

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Creative Ed

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@ksjp17 - As for the city walls I understand your opinion, but I will keep them thin. This is just a town with a wall around. There will be another town more stronghold like that will have thicker walls. As for the house, yes it's suposed to be the main building, hence why it is taller and bigger than all the other ones.

@Bloodmorphed - I notice your maps are very big, you should be careful to not fall to the mistake of making a lot of big maps, it may cause the "walking around" to be boring because you end up having a lot "dead time" between the keypoints of your story. It's not really about looking good or bad, it's about gameplay.
 

Engr. Adiktuzmiko

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I'm excited for that adi! I like that users won't have to go near the code to be able to customize it. Makes using scripts a little less scary for people like me who haven't dabbled in them yet <3
that was the main idea, to provide as much customization that I could / I would need while ensuring that everything is done just via the users changing some variables...


I think Luna has the same goal, though of course, it looks much grander than these as far I have seen it... XD...
 

Bloodmorphed

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@esbie

I think this is just me, but that solar flare looks a bit off for some reason. Other then that I really like the feel of the map
 

mlogan

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esbie - Love the western look!  What tiles did you use if you don't mind my asking?
 

Lihinel

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@esbie: Looks great! Did you cut out the rest of the screen because its still a WIP?

@Topic: The last important system is done, now its time to put everything together.
 

Bloodmorphed

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@Lihinel nice work! Thats looks like a very good system to have!
 

MiracleMare

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@Chaos - I really like the bust style you have there! It's really unique. Quick thing, I think there might be a typo in the first screenshot. "..wolves or something" instead of "...wolves of something".
 

Holder

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@esbie I'd see solar flares like that when there's large light source behind it. So yeah, looking out of place there to me also. Besides that everything else is perfect, the colours are dusty and really good atmosphere.

@Chaos Avian Those busts are nice, it does go with the really dark surroundings, which I'm not a fan of as it's more of a struggle to see rather than a mood setting.
 

Chaos Avian

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@PurplePanda: Thanks for the heads up on the grammar error xD

@Holder: I guess some parts are a little dark. I'll incorporate some sort of lighting system into it, thanks for the mention~
 

hian

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@Avian :

Those busts are huge man. This might just be preference talk, but since it looks like you're not making a visual novel, and there is a map to be shown and you'll probably have characters moving around and acting in scenes(hopefully), I'd be a bit more careful about having busts dominating such a large portion of the screen.

Otherwise, it's always nice to see custom graphics.

I'll also echo the sentiment about lighting.
 

Engr. Adiktuzmiko

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New screenie... the script can now let you set rows and columns for Window MenuStatus as well as add a general background to all Actors, and/or add specific backgrounds to each actor (Actor Picture) which shows above the general background.. the opacity of both backgrounds can be altered via constants... :)





on the pic:


Eric is the only one who has a face pic set in the database (I'm kind of lazy to set the others for now)


The Logo2 background is the general background for all actors


Natalie has an Actor Picture set to it (for testing purposes, I used the Windowskin file)


PS: Editing just MenuStatus is taking up much more time than when I edited the Window_Command (which affects any command window, even your new ones as long as you set them in the script, and as long as you don't overwrite the methods that I use)... I guess one reason is that command windows contains the same things, commands so it's easy to generalize them... while these other windows have variable contents so I can't generalize them...
 

Jarrad

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Here's the starting area for my current project.

Startingarea.PNG
 

MiracleMare

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@adi - I'm totally following your progress. I'm excited to see it finished. When is the estimated due date you think?

@Chaos - No problem! Still can't stop looking around at your art :)
 

hyde9318

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So, wanted to do the follow up to that last screenshot I posted and show the village in which the last map was attached to.


As with before... WARNING: Spoiler contains a pretty hefty/large image. Open at your own risk.

Also same as last time, shadows are in progress. I'm actually trying to just get this town and its outskirts all done and then go back and finish up all the small touches like small bushes, cattails by the water, more land elevation differences, and shadows for everything without shadows. Right now I am more figuring out the overall basic look and feel.
 

Bloodmorphed

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@hyde You are much better at using those tiles than I am. Lol. Also the only thing I have a proble with is that the Doors touch the roofs of all your houses. It looks really weird. Perhaps making them 4 high? Could be just me that has the problem with it though. So just wait on more feedback before you do that.
 

hyde9318

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That's actually an architectural design I meant to do. The normal doors that come with the set are abnormally large, so I edited them smaller quite a bit. But with this town being more of a farm town and a bit on the poor-er side, I wanted the houses to feel a bit small. I also like the idea of the upper trim and the door trim meeting into a single piece. In fact, my house has a few doors with trim like that as well. Admittedly, it looks better in real life.... lol.
 

Bloodmorphed

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Well my problem is that it appears that its actually on the room instead of connecting under it. Lol
 

hyde9318

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Yeah, I think ill try to bring them down a bit more.
 
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