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Kes

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@Blade

I think you need to have patches of long grass and other plants/bare patches/whatever to break up the ultra-smooth appearance of the ground tiles.  The pink flowers that you have used near the bottom look more like cultivated flowers than wild ones.  Also, I would have thought that the wooded areas on top of the cliffs would have a bit more variety in the vegetation.  I am wondering what the 3 patches of grass(?) are as you follow the stream down.  At first I though perhaps you were trying to give the impression of grassy slopes leading down to the water's edge, but then decided that it couldn't be that.

Something I'm working on at the moment - still a WIP.  I am trying to make my towns look different from one another by having diverse wall tiles and roof constructions/colours.  There is another section of the town through the exit at the top right corner.  I am not sure why my sprites suddenly look so small, must be something to do with the mapshot, as they look normal in-game.



btw, I know that there are 3 different styles of doors.  I'm still trying to decide which one to use.
 
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ShinGamix

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@Blade Wouldn't the blacksmith have supplies, wood, coal outside? and he would need a smoke stack or chimney or two.

@Ksjp17 The town is excellent and I would keep the three different doors. Other than the streetlights need some kind of base/stand everything else looks okay so far.
 

Blade

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This look any better?

dTBoqKS.png
 

Kes

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@Blade

I think I have now identified what was making me uneasy about your layout.

You have a broad stream which becomes narrow and cascades down a waterfall - but your smithy is slap bang up against that cliff.  There is absolutely no room for the water to come down without soaking the back of the building.  No one, but no one, no matter how 'unique' a character, is going to build something that close to a waterfall/cliff.
 

Blade

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@Blade

I think I have now identified what was making me uneasy about your layout.

You have a broad stream which becomes narrow and cascades down a waterfall - but your smithy is slap bang up against that cliff.  There is absolutely no room for the water to come down without soaking the back of the building.  No one, but no one, no matter how 'unique' a character, is going to build something that close to a waterfall/cliff.
I thought it'd look nice if the waterfall kind of "went in and through" the blacksmith.
 

Kes

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It's a neat idea, but to carry it off you need to have enough space for the water to reach the ground and be channelled through and under the building.  There needs to be a bigger gap between the cliff and the back of the house.
 

A-Moonless-Night

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@Zachfoss: Those maps are looking pretty incredible! I don't like those flowers in the second map, though. There's something odd about the way they're all crammed up the top of that cliff.
 

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@ zachfoss.

Looks awesome I really like how you did those cliffs. I have to agree with moonless night though, the flowers do look a little weird. Great job none the less.
 

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Edit: I implemented the item menu in the game, with animations'n'stuffs. Video below.

Working on an inventory / bag screen. Since there's no combat in the game, I don't need to display stats or any such details, so I'm going for a simple but informative overview that quickly tells you what the item is and where you found it.

bag.png
 
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cabfe

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@Ruby :

I like the tower. It has something that makes me think of fairies. Maybe the color tones.

If I can make a suggestion, I would see a rope ladder to climb in it.

The tree however needs a little more optimization to blend more with the rest of the tiles.
 

Sonem

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I'm in love with that tower, srsly, i wanna marry it.
 

Engr. Adiktuzmiko

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I'm back I think... here's a screenie (still doing script tests for the lighting and custom layering)


PhantasmaMortemHorse.PNG


The trees and hay are placed using the layering script...


@MISTER BIG T - I find those wood roofs weird, it's like they doesn't seem like roofs...
 
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Chaos17

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@Ruby, I like a lot your windows!!
 

ShinGamix

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@Galenmereth in the video Is that a modded item pop up script?
 

Galenmereth

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@Galenmereth in the video Is that a modded item pop up script?
Nope, that's a custom item popup made using two variables I set on the event (item ID and quantity) and a common event I call that use these to display the effect and information :)  I might actually turn it into a simple script, but I like to prototype using common events and variables as far as I can.
 
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AnneSeraphim

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Golly, I have been working on this for as long as I can remember...But...it sucks! :< I would appreciate any feedback on how to make this better. :'( Thank you^^ 
 
*WARNING - A REALLY BIG IMAGE*

Mansion.png
 

Ruby

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Looks pretty good, however the depth is way off. To fix that, you need a roof and shadows, and stuff in all that gray area.
 
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