(shift-mapping is paramount...use it, for the love of glob!)
Tried to do my thoughts on all the screenies I've missed since last post, sorry for the giant post (or if I'm repeating what others have said).
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The Shadow: Absolutely gorgeous! I like your lighting and color scheming. God, I miss RMXP mapping.
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Lihinel: You pulled off the shadows/lighting very nicely. Very subtle, I enjoy it.
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Samsonite: These are great starts, but don't be afraid to get out of your comfort zone. Feel free to experiment around.
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Confederacy: This is actually nice...however, I'd mess around with the color of your sewer water. When I first looked at this, I thought the grate bridges were actually gates, and the sewage water were walls.
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ipei: If you were going for the nes look, you got it!
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Stridah: Not bad, but the wood floor comes off too strong color wise. Maybe darken it a little? Also, I don't really feel the cavern overlay works as the ceiling tile...I'd just keep it as a regular wood/room look...let the outside of the building suggest it's a mountain village.
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spywaretof: I like the mapping a ton, but the giant picture objects always feel out of place in rpgs in my opinon. This is just me being critical and more my taste...if you weren't to change a thing, I'd still say job well done. Looks like an action rpg title.
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Indrah: Your mapping is good as always... but the stone tiles come off as too strong to me. I dunno, it's super bright, I feel like if it was darkened a little bit, it would blend more with the rest of the floor, especially with the nature you got going on around it.
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SOC: Your monsters are badly pixelated (if they are not placeholder), and your players are too close together in my opinion. Maybe space them out?
As for myself, I started editing the tiles for the Forest Goblin Ruins I've been working on. I like how it came out, but I'm fearful I may have made the grass too dark. Thoughts?