Christmas is drawing closer, and so is my demo for "The Last Legend" - finally...
(Don't bother checking the project thread though, since the entire game has been revamped, and I don't plan on updating it until the release of the demo).
So, I'm tweaking stuff, and finalizing the various game-play mechanics - here are some samples.
Glowing markers - buildings that can be entered, npcs that are extra important, exits, quest targets, and places you can use items for one effect or another, will (almost) all be clearly market with glowing markers. They fade softly in and out of focus, so they're easy to spot without obstructing your vision.
Extensive Journal System - All important information you come across, story over-view, lore and quest information is stored in your journal via notes, tomes, books etc, that you receive as you travel, which you can access and review at any time.
A random screen of a shop -
Just screwing with you, here's another game-play system for you all -
The Tactical Warfare System - As you progress, you'll recruit soldiers for your "band", and duke it out on a large scale with your enemies.
Aaaand, back to work.