I said in my post that was one of the things that it needed. I was checking out the western set's capabilities, but the a lot of the clutter is going to require importing other resources and some editing in GIMP. The shadow is a good catch, thanks!@logan any way you can get some objects on tables and stuff, it looks a bit empty. I think you should just pop a shadow on side of stage too. I have no experience with western set so im not sure if it has cups plates, etc.
@Cashmere -
Interior maps. Please don't take this the wrong way, but there is a lot wrong here. The first map: I think it would help if you really scaled down the size of that main room. It would reduce the need for so much random clutter. It's a hard balance - having clutter, but the right kind and the right amount. Those columns need to go - a wooden house would not have fancy stone columns. The stuff along the front wall looks odd - it's just not made to go there. Putting stuff along the front walls just generally doesn't work with RTP. You need custom edited graphics that make it look right. The stairs look strange in the middle of the room. Also the banner looks off - that is usually used in castles to signify royalty so unless there's a story related reason for it to be there, it looks strange.
Similarly, the banners in the second map - is this some kind of military headquarters? If so, I can see the banners, otherwise, no. Is there a reason for there being a table in a doorway? If not, I would get rid of it. The columns in the second map are questionable but look less out of place than the ones in the first map. Overall, I think this is interior is better than the first.
Keep working on it, you will get the hang of it. (I'm still trying to get the hang of it, too.)
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