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@bluetoes
Some of the tiles you are using to show damage to the roofs are, in fact, ground tiles, for example on the left most house on the lower row. This means that the edging shows soil/rock (that brown colour) and looks nothing like what a broken roof tile would look like.
@Allerka
No, that's not parallax mapping. In parallax you create the whole map as a .png in e.g. Photoshop, then import it and use a parallax script to fix/lock it in place so that it doesn't scroll with the actor. Can be a nightmare to sort out the passability of each tile once you've got the map into the editor, but allows you to arrange the elements (including overlapping) exactly how you want because in Photoshop you are not restricted to the 32x32 grid for placing the objects. You can also use the Photoshop tools to blend/blur/etc. so that e.g. paths look more natural. There are some good tutorials about this in the tutorial section of the forum.
Some of the tiles you are using to show damage to the roofs are, in fact, ground tiles, for example on the left most house on the lower row. This means that the edging shows soil/rock (that brown colour) and looks nothing like what a broken roof tile would look like.
@Allerka
No, that's not parallax mapping. In parallax you create the whole map as a .png in e.g. Photoshop, then import it and use a parallax script to fix/lock it in place so that it doesn't scroll with the actor. Can be a nightmare to sort out the passability of each tile once you've got the map into the editor, but allows you to arrange the elements (including overlapping) exactly how you want because in Photoshop you are not restricted to the 32x32 grid for placing the objects. You can also use the Photoshop tools to blend/blur/etc. so that e.g. paths look more natural. There are some good tutorials about this in the tutorial section of the forum.