@Monkeyintartan It'd be pretty cool if you could combine all the maps. Keep the original small maps, and create a large one with them all combined. See if it lags or not. If it doesn't, then test both of them and see which one feels better for you. It's all about how it feels. Because large maps have this bonus of the feel of exploration, and the largeness of the map. Whereas with small maps, you can compartmentalize them into different views, and people might be genuinely surprised at what they see on the next screen. For example, the lily-jumping puzzle may or may not serve better as a separate map. Then again, see how it fares in testing it as a combined map, and then compare the two. Because it's all about how it looks in-game, not on paper.
@Mr_Detective The tint didn't really change much for me, but it does look like a fantastic map. If I was to pick one, I would pick the lighter one.
@cabfe Looking great. By convention, most carpets should be either completely rectangle, or fit to all the edges of a room. Is the balcony supposed to be hovering above the rooms? Because I just tried to connect them with my mind. It seems weird that a balcony of that size would be floating without support. Even if there's columns underneath, I can't see them, so my brain thinks it's impossible.