I just spent the last hour looking through some really amazing maps, but sort of stopped when i realized i still had over 200 pages to go
One thing i will say about different elevations of cliffs in maps is that i found it to define an incline instead of stairs
The map isn't finished but if you look at the top left cliff bit the ground below stays the same while the cliffs elevation decreases one.. am i explaining it well? hehe, i thought it looked okay, but..
Here are a few of my maps:
This is the world map:
i'm filling it as i go
This is my first attempt at a town:
sorry bout all the events, i've looked alot of other peoples maps and i'm not sure how they put them up with everything in place without ugly boxes showing.
*edit, the buildings on the right that are only 1 wall tile high are partially underground
this is a shop within that town, it's the blue building with the bag icon, i'm curious on peoples thoughts on the outside to inside sizing ratios, on the town map it is 5x3 inside it is 17x13...
here's a second town more wealth than the first much much bigger:
rich due to the fishing industry (the building at the top left

)
was having a prob getting the buildings doors where i wanted them without compromising the layout so went for the 'sucked in' parts and pot plants..
Here's the towns black smith, this time the outside to inside ratio i think is alot tighter (its the building middle top) 7x6 town map and inside it's 12x10
any tips or critacism is welcome
and my opinion on others work would not be helpful as i don't know to much yet
*edit what i ment by size ratios was that i've looked at alot of peoples maps and some of the rooms are huge while mine seem to be poky little things
P.S: here's a little extra

this is my world maps rough copy..