Needs more shift clicking when making the walls, it looks strange to have two levels of foundation on all the houses and it's really odd to have wood supporting brick and stone.
Thank you! I think im developing a style.not bad for your first go. for the inn I suggest shift clicking the second floor in where the base should not be :3
Lol. Thanks for your feedback, I removed the chairs. I'll try squeezing the maps together but I think I just want to work on the rest of the maps first to get them fleshed out and then I'll come back to scaling them down. Right now the map just doesn't make sense space-wise but IDC this is my crazy "do anything within the space of 2 weeks" project so I guess it don't matter that much. Plus these halls are going to be filled with gameplay so I guess it's important to make them kinda wide I guess. But I get what you're saying, I do.@CashmereCat
Actually, I think all the spaces are a bit big. Other than that, the only thing that struck me (and I laughed) was having chairs outside the toilets on the big map. Such a lot of use that a waiting room is needed? If not, then I think that's the last place anyone would put chairs - who's going to want to sit there?