Game & Map Screenshots 5

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Celianna, whyfore are you so good!?!

I love it. I assume the Mmedieval buildings will work well with this set when it comes out? Totally looking forward to it!

Beautiful!
 

Kes

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@Tarsus

Actually, as a space shuttle, sort of, there would be lots of good reasons for not having any windows at all if at any stage of its flight it passed through atmospheric conditions.

@Celianna

beautiful indeed.
 

Ultimacj

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That is one tile set if it was on Steam, I'd probably get it, it's nice reminds me of water color paintings.
 

Tarsus

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@Celianna. That tileset is gorgeous, I wish I could do stuff like that.

@ksjp17. That was my first thought too, I'm thinking of putting an array of cameras or something on the front.
 

Shinma

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Love it, Celianna.

@Ultima, you may already know about this thread for Luchi's lighting tutes, but you can use the values listed to help that lava cave feel warm.
 

Ultimacj

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@ Shinma That's a good lighting tutorial I've been to that thread before it's very good.  I have the tint applied already in the game but the screenshot itself is prior to the project in play test mode, so the tint isn't active in the screen shot.  I have  a few tints in a few previous posts on this thread for the forest and desert town I made with tints active from this tutorial though.  I'm still working on these maps but I'll post a screenshot next time with some adjustments with the tint active on it.  I just wanted to show the map as a whole and play test mode only covers so much.

The only thing I couldn't find was the Bullet XT script on there though.
 
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Shinma

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Yeah, keep it up man. It's the best way to improve. I am in now means a great mapper, but thanks to everyone's help here my skills have improved dramatically. Months ago I posed about mountain tiles and when I go back and look at the then and now I see a huge difference. I attribute that skill increase to the feedback people give here. We are a great community.
 
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