Game & Map Screenshots 5

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Lycanimuss

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@BCj yes, this one was inspired by the map of the AOA, but if you remembered, I think I came close  :)   

Thanks anyway!
 
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Sinathor

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Been working on the second area of the Wall Market district in my cyberpunk rpg "Ixias - Stellar Complex". And here's what it looks like at the moment:

 

Engr. Adiktuzmiko

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Screenshot for another project that I started yesterday, using Celianna's Rural Farm Tiles. Would probably be entitled Autumn Hearts.


Meet Director Johnny and Detective Harves


EDIT:


 
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Commotion

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Anyways I am using on the High Fantasy Packs(I own all) and Im just playing around getting use to basic mapping however something is bugging me and Ive spent nearly 2 days trying to figure it out.. still cannot. My houses look flat as can be while everything else in HF packs look semi 2d. Picture is attached to show, does anyone have any tips on making the house look less "flat" and such with the HF packs?

P.S Ive already read about basic mapping etc. Im just confuzzled with houses >.<

Screenshot (31).png
 
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Kes

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This, imo, is one of the design problems with the HF packs.  All the objects, trees, other built structures have a clear top down perspective.  The houses, however, are standard flat, as per VXAce, and there's really no way round that if you want auto tiles in the normal format.  It will help once you get things like windows in, and I think I would make the roof one tile higher as a question of proportion. Try using the roof shapes on HF Outside2 and HF Outside3.   Those sloping roofs make it easier to give a sense of perspective.
 
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Kes

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@Engr. Adiktuzmiko

Massive, empty room. Is there a reason for it? If not reduce it by half or maybe two thirds, and I think it would look much better.  Also, have you considered editing the tile sheet and pushing the cupboards and book cases up half a tile so that they sit more naturally against walls?
 

MektiKwiiger

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Shading does a large part. Comparing the two houses, the one on the right looks better than the one on the left, and the shading is the only difference between the two.

After a light browsing through pioneervalleygames.com, I could find only one example of the style of roof you have. The other pictures included parts where the end of the gamble could be seen. 
 

Shaz

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Merging with Game & Map Screenshots Thread


This is not just a thread to "show off" your screenshots, but also to get tips for improving them, which is what you're asking for.
 

Engr. Adiktuzmiko

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Port at night


 

Kes

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@Engr Adiktuzmiko

Much better office, things feel more in proportion.  In your port map, the trees look like they are too far down - wouldn't they be in the middle of the earth patches?  Also you need to think about shadows in relation to the light shed by those lamps.  The ends of the benches would not have shadows, because the light is falling from the right side of the screen, not the left.  Flip the image on the tile sheet, maybe?

EDIT

On the office map, shift-click the carpet so that the pattern doesn't show, then it will look like the carpet runs all the way to the lower wall.
 
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Engr. Adiktuzmiko

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For the lightings,

I wouldn't do much since that would need more resources plus quite a number of added logic because the lighting was dynamic, and I don't want it to interfere much with the gameplay by causing too much lag.
Also, if I'd correct the shadows on the benches, then I'd better put shadows on the fences and correct the shadows on the lamp post itself and add dynamic shadows to the player and NPCs as well else it wouldn't really matter as there would still be lots of unrealistic shadows. IMHO, it would be weird to make the shadow on the benches realistic while leaving the other shadows unrealistic.


and on the first place, even the day shadows aren't the same, the benches have it a bit to the side but the trees seems to me to have it directly under.. it would be too much effort that would bear minimal changes to correct them.
Simply put, I don't think it's all worth it to do all of that. We all have our own sets of priorities and skills and such. Me, I can and will only do so much for the parts that are under art.


as for the trees, yeah, I placed them 1 tile lower than they should. Gotta fix that. :)
 
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Stridah

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@BCj yes, this one was inspired by the map of the AOA, but if you remembered, I think I came close  :)   

Thanks anyway!
Inspired? That is a straight rip off haha...You did a nice job capturing his style, i would recomend once you get more confident with it you do some more of your own designs though because i think that would qualify as plagerisim.  Still great practice tho!
 

boldpaste2

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How am I looking on this one? It's not done yet but knowing where I stand now can help me make changes. I stuck it in a spoiler because I forgot to downsize. xD

This is my version of the moon and the moon has red grass and an ocean.  BD

 

Kes

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@Boldpaste

Nice, but I was left wondering how they gained access to that point, as the path leads down to solid trees, and peering through what gaps in the branches there are, revealed only red ground.  (I nearly said "red earth", but it's the moon.)
 

boldpaste2

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@Boldpaste

Nice, but I was left wondering how they gained access to that point, as the path leads down to solid trees, and peering through what gaps in the branches there are, revealed only red ground.  (I nearly said "red earth", but it's the moon.)
Lol, this is a scene map, the player has no control on this one and will teleport out when your done with the area. Getting the trees to not blend with the ground was also difficult so I had them washed out a bit.
 

Lycanimuss

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Inspired? That is a straight rip off haha...You did a nice job capturing his style, i would recomend once you get more confident with it you do some more of your own designs though because i think that would qualify as plagerisim.  Still great practice tho!
Yes, this map was a practice, but the others I'm doing my own designs. 

 

Thanks for the comment.

 

@boldpast2: Nice work man, but I think it is a lot of red, I mean the ground and the trees, maybe you could change some colors, because I think that can force a little the vision of the player, but it's still a great job, well done.  :)

 

 

Another maps I'm working for my project.


 


 

 

EternalShadow

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@Lycan


Love the second/third ones, but on the first one - is that meant to be a cliff or a path? It blends a little too much into the BG imo.
 

Lycanimuss

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@HotFire

The first one is a cliff, I'll fix, really blended too much this part.

Thanks for the comment.
 

wynautastronaut

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Hi everyone, this is the first map I have actually completed. I love this Pixel Myth tileset so much, it feels really easy to work with. I should mention that the water is animated, because I know it looks a little weird still. Also, I'm feeling a little weird about the houses just sitting on grass. Should I add the same path tile under it? I kind of want it to feel a little underdeveloped and meadow-cutesy, you know? :D Would appreciate some feedback.

 
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