Hi there, everyone. Sharm said it was alright to post this. Just wanted to share the mapshot I did while experimenting with Sharm's Pixel Myth autumn tiles from Member+. Sprites are from Lunarea's XP-Ace blends.
Here's my comments of the last
two three pages of screenshots
@wynautastronaut - You probably got your answer already, but I think it's fine that the houses are on the grass. Just look at any neighbourhood and you would see that grass has a way of growing up to the base of the houses. Nice map. I just think you might wanna shift mapping on the roof of the bottom right house, so that it's all even. I also wonder why the ivy is all on the left side of the roof, and not elsewhere? I also think the shore on the top left corner of the map is a bit too 'boxy' and straight.
@Nicke - (Cavern of Ice) Looks nice. Depending on whether the cavern is deserted or not, I think the ground looks a bit empty. I like the colour contrast between the sprite and the ice tiles, but would love a bit more contrasting elements, like grey rock etc
(Cavern of Fire) I like it, there's room to breathe.
(2nd Cavern of Ice) Perhaps you could add wall tiles at the base of the level that the sprite is walking on? I thought it was a floor but then noticed it was an upper level.
@Ympker - It's nice to see that you improved a lot

I do think the map is a bit cluttered. For instance there are four bushes together.
@heimond - (Graveyard?) Wow that is gorgeous. I love the subtle touches of colour here.
@Noai sempai - Hot Springs (larger map) The first thing I thought was: Whoa, that's a lotta trees! Nothing wrong with that, but it's very distracting to me and I would try to make the map less cluttered. I also like that you can access the hot springs from the inn, but judging by that wooden fence, it still looks like outside people can peek in? Your screenshot of a closer view of the inn entrance looks good. I like the subtle overlay. It looks to me that the rightmost house looks a bit empty above the door?
@Mirage88 - I really like the mood of those maps. It just feels a bit dark for me, but it looks fine with clear paths to where you need to go. I wonder what those white puffclouds are however.
@Mister Big T - Really like that title screen. The only suggestion I would make is that the words 'Save your Mother' be a bit larger/more pronounced?
@Seven - I can see that yours is a WIP, so I'll let ksjp and Candacis say it all

You could also use Hime's Mapshot script to easily take pictures of screenshots and mapshots. Edit: Just saw your last map. Quite an improvement.
- I still feel there is a lot of empty space which I would fill with flower beds, rubbish bins, benches, NPC activity, and so on, or at worse, make the map smaller.
- The top left 'lake' in the park also has a strange shape - is there any particular reason why it's like that? (Also, are those NPCs supposed to be in the water?) For a park, this one has surprisingly very few trees.
- South of the top left park are three houses with maroon roofs - The centre one looks like a crate is on its wall?
- Left of the three houses with maroon roofs are two large buildings. Just my opinion, but from this perspective, it looks like the benches are sticking out from the buildings. Perhaps the benches could be placed further or elsewhere?
- I like the bits of clutter (crates, pots etc) beside the smaller houses.
- The park on the bottom right part of the map looks hard to navigate through. It doesn't look like you're giving much space for the player to walk inside? It's like you took all the trees you could have put in in the other park ended up here
- Why do the larger buildings have big gaps instead of doors?
- I'm not sure how I feel about three different houses touching each other unless they're all part of the same house. I rarely see that in real life. I'll let the others weigh in on that.
- I like that you're putting in waterfalls top right of the map (oh wait, or is that some kind of canal or sewage effect?) but I think the splash effect could be one tile higher? I'm not sure what this element is supposed to be; it's not clear what is the purpose for this.
- I think the number of NPCs are just right.
@Candacis - I just played your game, and I thought the maps were gorgeous. Clever to use the Big Monster into a decorative statue!
@Halfmoon Media - I've been following your progress and the others' comments, and you're headed in the right direction with your beach screenshot. I just thinks the beach looks a bit too empty. It would help I believe if you moved the centre palm tree a little down and to the left to break up all that empty space. The beach could also use a bit more elements, like driftwood, sandcastles, anything - I can't actually suggest what, because I don't know how secluded this beach is or what time period it's set in. I would also prefer a more natural blending between sand and grass, but that's just my opinion
@NathanW - What esbie and ksjp says

The village area is far too rectangular. Unless someone has been playing gardener and town planner, trees don't grow in such a straight line, and villages aren't laid out like that either. The cliff with the cave entrance is also box-shaped.
@esbie - I love the natural blending of snow and the tiled ground. The only thing I would comment is that the
floors whoops walls of the classroom is a bit empty? A picture, perhaps?