@RocketKnight Looks (and sounds) good man! My type of game.
@KaYsEr - Loving to see someone is going beyond RPG Maker's normal use, those screens and videos look gorgeous. I myself work with 3D aswell, and have some animation too. On a critic note, have your cameras go slower on the 3D scenes. They're really fast with too much movement. Try to render everything out with at least double length and it should be good. Otherwise, even though it's beautifully crafted and rendered, those 3D scenes will look amateur as they don't have good camera direction. Adding to that, give some dynamic to the camera, by having it slowing down on the late frames of the close ups and pannings, while keeping it fast with travelings. Give it a better pace
I searched for your game, is it "Space Insignia"? Looks good indeed, maybe a little more sharpness on the 3D elements to make them "blend" better with 2D, for your next game.
And you are right about my camera, actually this video is from when I was still "experimenting"
(lighting, camera, texturing etc, are supposed to be different jobs haha, takes time to be OK on all of them as a single man), but I will keep those little scenes
(just 3 or 4) in the final game because it reminds me where I come from
(and there is good/bad memories linked to their creation).
I improved my skills now, and have better software/hardware too, so hopefully the camera does better today than in this old technical-video.
Alkorri said:
I like that bust and look forward to a game where you can seamlessly switch cameras, if I understand you correctly.
Thanks! Well the camera will switch
automatically to different angles (or zoom levels) depending on the situation, for example in an exploration sequence it's better to be in "top-down" view (like RTPs) to better see what surrounds you, same thing (but very far away from the character) for the world-map. The camera goes to a "3D angle" when there is a special need, which brings me to this other question:
@KaYsEr: Thats very cool. But when making a game like that, what is your reason for using RPG Maker? Why not something like Unity that gives you far more freedom? The results are stunning nevertheless, I just can't figure why you'd be using RPG Maker...
The main reason is that RPG Maker is still relevant to make a turn based RPG imo
("RPG data-base" already here, yeah!) where the core gameplay is in 2D. It might look 3D sometime, but it still plays like a 2D game in those maps
(like in FF7 to 9 to have a comparison).
And of course, "most of the time"
(can't know the ratio yet) you are in top-down view more like in FF6.
The real difficulties are more "outside of RPG Maker" TBH
(of course there is also a really big job to do in RM, but we are not talking about graphics creation), in this image you can see I have to do the GFX both in 3D and 2D, the 3D is like a skeleton for the "sprite version" in top-down, I use a Pixel-Painting technic close to Pixel-Art but with "free hand stylus" instead of "dot by dot" with a mouse, 32bits colors with Alpha Channel and modern stuff like that... Always pixel tools, which means always a pencil of maximum 1 pixel square, you get the idea I'm affraid >> titanic struggle.
This allows me to have very sharp graphics (pixel-precise) to justify the "limited resolution" of RM by being pretty good when it comes to HD screens.
(I design the game so it's even better in 1080p or 1440p, with the right "full-screen script" of course and not the native "blurry" RM full-screen... Well some screenshots I make are also blurry because of JPG/Resize/Twitter-compression etc, but the game does look sharp don't worry).
Hope it does a good job in top-down view too, when sometime it's more appropriate like in this little shop: (
click here to see a bigger/sharp version)
(sorry for the confusion, Juna had black hair until recently when I thought it would be better to see her in dark maps if she has silver hair)