@BustedEd - Don't know if you wanted a comment on that video, but just wanted to say it looks very professional

I only wish the 'camera' could have lingered a bit longer around the 1:30 mark so we can appreciate the majesty of the ship to match the music. But anyway, awesome work.
@esbie - I like that room, it has a cosy feel. I'm not sure what to think about the shape of the room, however, as it seems uneven. Is there any particular reason why you can't have the left corner match the corner with the long table? Maybe space out the sofa area a bit so it doesn't look so cramped

I notice a chair that might make it difficult for people to squeeze into the far left sofa.
@Ultimacj
There is a lot of empty space in your maps. Your towns, for instance, have wide open spaces with little to engage the eye. Things like benches, barrels, crates, mailboxes, or other signs showing people live there.
Map#1 and #2 - Fill that grassy space with something eg flowerbeds, dirt, more trees etc. You also need to use shift mapping on the roofs.
Map#3 - Carpets really don't work that way, and it looks like you need to use shift mapping on the green carpet too. In real life you would also not see stairs going
through a carpet. Again, a lot of unused empty space. What is what white tower thing on the left? If this room is supposed to be some library, it would be nice to see more bookshelves against the walls. Add tables, chairs etc. If you can't fill up the empty space, you might want to make the room smaller.
Map #4 - Is that supposed to be steps leading up to a mayor's throne? That stairs you chose is more suited to taking people to the next level, not for this purpose. It looks jarring and I cannot tell if the room with the mayor(?) is one level or two. Try to make the room more appealing with wall decorations, and fill the empty corners. The walls are also one-tile high and two-tiles high; choose a height and stick with it.
@Mister Big T - Could you put large screenshots in a spoiler next time? The look of the menu is nice, although for a forest, it looks rather sparse. Try to add more trees, different types of trees, bushes, the occasional wildflower. Unless you intended for this area to look deforested. Try to make add more natural elements like pebbles, stones, dirt. The path also looks unusually straight.