@BustedEd
Wow, pretty good indeed, looks professional. I see you like space art, so do I.
Maybe you'll like some scenes in Koruldia like this one:
Here I move the camera down the clouds and seamlessly go to the directly playable character in top-down view after running through some Everest-sized mountains... Not a single cut, just ONE camera movement from space to the ground.
I'm not done yet, it's going to be my video-presentation INTRO, that's why it's the most ambitious thing I'm doing so far.
@KaYsEr - (Man that's a hard username to type, lol) I love the retro look of that screenshot. That home looks warm and inviting thanks to the lamp and fireplace. Does the lower room connect to the upper room? Because I saw the ladder which seems to imply that room is in the attic, so I wasn't sure. I've not heard of many rooms with ladders going into basements ;D
Thank you Alkorri.
Don't worry you can just call me "kayz" (like in my avatar) that's shorter, people call me "kayser" IRL because of my family name (SAUZET) that sounds like in the movie
"The Usual Suspects".
(could have been worse ^-^)
Lower room? Nope it's the ground level actually, here is the "basement" when you take the ladder:
(but I'm glad you remind me that at the beginning this entrance is supposed to be hidden by a carpet. So maybe that's why it looks a little uncommon.)
Well, in this "double screenshot" we can see that sometime the camera "zoom-in"
(you see the zoom in-game) to better fill the screen and avoid having too much "useless dark void" around the map.
It's also better to bring some intimacy in special situations.
(please note this basement was still "WiP", it's slightly better now)
Speaking of intimacy and zoom... I just put a new screenshot on
@koruldia
It's about a special zone in the game, Korulimbo.
(remember the first screenshot in space? well we are on the purple/orange little moon here)
In Korulimbo the camera is permanently closer to us like this all the time. And in a ZELDA P.O.V which is very hard to pixel-paint accurately considering this big size.
(bigger/sharp version here)
You can see a test of this Korulimbo-zone animated
in this video when I was prototyping with those resources I made:
More resources are already done for this zone, like dungeons and stuff... Zelda perspective is super cool for level-design, which is needed for the special gameplay there.
@Kayser
You are doing some ground breaking stuff man, every thing you post gets me excited haha.
Thank you Tsukitsune, this is also very motivating for me to hear that.
I also like what you do, a good overlay mapping where you try to be clever and original, like diagonal walls etc. I know how tricky it is; keep up the good work man.