@GrandmaDeb - Looking good
Just two notes on that map, the windows of 3 of your houses are too high compared to the doors, which makes it look weird, you should look into that. Also, the cars look odd on those streets, as they seem too wide for the roads themselves. I know their event is only 1 tile wide, but for aesthetics the road should be wider, I'd say, 2 tiles per lane, where you put the car event on the lower tile of the lanes. The vertical roads should have 3 tiles (since they're one way only) so the car gets centered on the road.
If you look at the roads right now, it looks like the cars will hit each other if one of them goes back
On a side note (just a thought), to bring a little immersion to the your map. I'm guessing you have a custom move route for each car there, don't make them just drive around. Make them stop a little bit on one house, go out the map, come back in, etc. I think there's a script that can save every event's current position and current state on the event sheet once you leave the map. Which instead of looking like the map always restarts each time you enter it, it will look like it's life is continuous
*EDIT: Also, something I just noticed, the grass tiles seem to be too saturated, compared to the rest of the palette of the map, maybe a little edit to make it look more like that patch of grass below that tree in the top right corner of the map? That one seems to blend in better
You should also take a look at the shadows, some shadows are missing, like in the building that is over the road, it's missing 2 bits of shadow there, as well as that house by the bottom right corner, it is missing some shadows too on the porch's side and the top right house, which as no shadows.
I'm sorry if my feedback got a little too extensive, I tend to be very observer when looking at other's people work xD