@Celliana | Aw! This is classy, congratulation! (the ground tile could easily be a wall tile, it would probably be even better with another one.)
@Kayz - Thanks, Kayz! That name is far easier for me to spell. You can zoom in to look at the room? That's awesome. Any particular useful reason (like searching for an item) or is that just for aesthetics? For bringing intimacy, like you said.
I love those smudge marks on the walls and the look of the door. My only concern is that because the lower part and legs of the bed are so short, it looks like we're getting a top-down view of the bed. Forgot to say that space art is gorgeous, and that Korulimbo(?) screenshot too.
True, I can probably fix this little optical illusion by pushing the bed against the wall a little bit more.
(I see this problem with VX ACE RTPs very often, it's even more disturbing since the gap is usually pretty big because of the chipset-based mapping)
About the zoom thing, yes it's mostly for aesthetics (intimacy/better use of space/feeling of exploration...) I can move the camera in 3D to show "key items" in the game
(an even better kind of zoom ^-^), for example in a scene a character gives you explanations about the use of special flowers in the game
(Korubana, a basic ingredient to craft potions) and while he begins to speak to you in "RTPs-like 2D perspective", the camera goes to the flowers in 3D seamlessly and they look like this so you can better see their aspect and remember it the next time you see the little "sprite version" from far away on regular maps.
(you can see those flowers in the map I use as a wallpaper on
the landing page here,
they are around the solar photovoltaic panel.)