Game & Map Screenshots 5

Discussion in 'General Discussion' started by Celianna, May 31, 2014.

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  1. whitesphere

    whitesphere Veteran Veteran

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    I think the important thing is to create a self-consistent world.  You're right; it doesn't need to be a precise 1:1 match to reality.  After all, we certainly can't cast magic spells like characters often can in RPGs.  

    Certainly, it's quite possible to make a world where, say, carpets are spun naturally by, say, magical Carpet Spiders, so they are cheap and readily available.  But I think it's important that anything which significantly deviates from reality has a reason.

    To me, the goal is to make a fun game within a world which is self-consistent.  But, I need to be careful because we all have implicit assumptions about how things look and act.  Breaking those assumptions, without an excellent reason, can break the player's suspension of disbelief.  And that can ruin a player's fun.  So I try to avoid it.
     
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  2. lemongreen

    lemongreen Veteran Veteran

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    Thought I'd come in here and share a little of what I've worked on:

     [​IMG]

    A bedroom design, plus messing around with different choice prompt styles and fonts (I think I like this font better than what I was using)

    [​IMG]

    A very messy/damaged library; I'll probably keep messing with this because it doesn't quite look right yet, but for now it's okay.
     
     
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  3. Kes

    Kes Global Moderators Global Mod

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    @lemongreen

    Cobwebs maybe?  There's been neglect enough for the curtains to fall apart and holes to appear in the floor, but everything else is so clean. 
     
  4. lemongreen

    lemongreen Veteran Veteran

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    Yeah, that's kind of why it's a work in progress; I'm messing with making some different bookshelves right now, though cobwebs are a good idea, too.
     
  5. Ralpf

    Ralpf Veteran Veteran

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    Turning all of the white paper a yellowish shade would probably help, too.

    Edit: Got around to removing that waterfall and trying to liven up the area with plants:

    Was gonna start on another map an hour ago, but I had to spend 30 minutes fixing some events I botched. lol
     
    Last edited by a moderator: Jun 11, 2014
  6. Galenmereth

    Galenmereth I thought what I'd do was Veteran

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    @Ralph: Try adding some patches of tall grass here and there, and spread out the flowers a bit more. Depending on what look you're going for, of course :) But unless nature is perfectly kept in place, it creeps in everywhere.

    I'm starting to feel pretty done with the first forest zone now. All it lacks is a few monsters and such. The dark spots move relatively quickly, in two layers at slightly different angles, so they look like shadows from clouds overhead :)

    [​IMG]
     
  7. Ralpf

    Ralpf Veteran Veteran

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    If you are talking about the flowers in front of the graveyard then those are supposed to have been planted there. If it isn't getting the point across at a glance then it's not doing it job, though....

    I took your advice on the tall grass, does look better, also added some other misc. plant life...and some fungus.

    Also after clicking what I thought was an empty tile above the moss (which turns out is supposed to be soil) I started messing around with it, and it looks to me to be a pretty good tool to add a little depth to water (personally not fond of the 'deep water' tile).
     
  8. Lucy Fox

    Lucy Fox Chosen Undead Veteran

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    Sooo.... my first screenshot here :unsure:
    The final setup for my swamp maps. There are some dragonflies, a very small frog.
    And the will-o'-the-wisps are particles : D
    [​IMG]
     
    Last edited by a moderator: Jun 13, 2014
  9. Stridah

    Stridah The People's Champion Veteran

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    fox thats a nice job mate!
     
  10. Arin

    Arin Tonight...we dine...in-oh a piece of candy! Veteran

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    I figured I might show off something for my next project.

    [​IMG]
    Tell me what you think, and if I should take out that horrendous windowskin or not.
     
  11. Omega Weapon

    Omega Weapon AKA Laura Veteran

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    @Charlotte: The windowskin is not that bad. Though the map could use some shift-clicking with the grass to make it go behind the house, if that is what you intended.
     
  12. The_Renegade_

    The_Renegade_ Villager Member

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    Tested out my new cliff tiles for the first time, they definitely need work.

    [​IMG]

    There are also a couple mapping errors, and when I put this into gimp I should have saturated the grass more.
     
  13. Kaelan

    Kaelan Veteran Veteran

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    Whenever this happens, find a game that does it better and start by doing what they're doing.

    To start you off: it looks like you're going for anime+modern/futuristic UI, so I'd look at Digital Devil Saga

    [​IMG]
     
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  14. Nicke

    Nicke Fortune seeker Veteran

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    I feel like this map is missing something...

    [​IMG]
     
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  15. whitesphere

    whitesphere Veteran Veteran

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    The second screen in my little game.  It's supposed to be the inside of a futuristic lab:

    screenshot.png
     
  16. J0pac

    J0pac Veteran Veteran

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    Sorry for late reply. :headshake:

    Anyway Thx for all the good critics even though there were quite a lot of errors that I've noticed later on XD.

    @Lucy Fox:Not much to say about this...most likely the best swamp map I've seen so far,keep up the good work.

    @Charlotte:I'd definitely fix the grass to go behind the houses and I'd put some "short" grass tiles there to make it look more random.Also add some more details(anything just no more stumps)and don't place it next to each other or in the same lane, again to make it more random.No hard feelings ,I'm trying to help :guffaw:

    @Nicke:Yeah I got the same feeling,but I really don't know how to help you XD.The map is just too small for more details.I'd leave it as it is.

    Here's another screenie of my underground city-Burjaba.This time It's a small narco district. :p

    [​IMG]
     
    Last edited by a moderator: Jun 15, 2014
  17. Lucy Fox

    Lucy Fox Chosen Undead Veteran

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    @Stridah:

    Thanks :3

    @J0pac:

    ^///////^

    Thank you.

    The dungeon map is great! I like how it is full of details and not a single boring space is left. That's not often seen (^_^)b
     
  18. Ralpf

    Ralpf Veteran Veteran

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    I was wondering if that could be done while I was making a map, didn't think about using shift click.

    Thanks, works great.
     
  19. C-C-C-Cashmere (old)

    C-C-C-Cashmere (old) Resident Weirdo Veteran

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    Dumb stuff.

    [​IMG]
     
  20. Galenmereth

    Galenmereth I thought what I'd do was Veteran

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    Working on a small, compact world map for my IGMC game, "The Vendor". The shades / highlights look lots better (and subtler) ingame; they move and change shape, like clouds overhead :)

    [​IMG]
     
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