Started back on my "mystery" project with Ronin Arts, after a long hiatus due to work.
Working out the particulars with both game-play and sound-production has really slowed down the general progress,
but with a custom semi-action battle system and the use of voices I can't say it isn't worth it looking at the results.
(I know, the hud variable is displaying over the note graphic, but I'm taking care of it soon)
The entire game will be a semi side-scroller, so most maps will follow a similar lay-out, with differences in length - though later game-play section will feature a secondary field (floating platforms, rooftops etc) which you switch between for some added dynamic movement, enemy evasion etc.
Hopefully, I'll be able to set up a project thread and release a playable teaser soon (will be open, since a lot of work has gone into both menus and game-play system in terms of eventing that could be useful to other people on the forum).
@Cluly: I like your interior design, but I'm completely against mixing resources like that. You've got Mack, Modern Day Tiles and then Rural Farm Tiles - which are two COMPLETELY different styles, and it shows! Why not stick with one style?
I don't think I would have taken notice unless you pointed it out. I'm guessing your eyes are pretty keen to that stuff given that you design tiles yourself.
A reason he might be mixing is that neither of the styles are comprehensive enough to provide the necessary components to his design.
I agree in general though. Most mixing sticks out like a sore thumb.