@kayser .. About the mixture, it's the sprites on map with 3D depth mixed in with the 2D map sprites sprites. Let's say the trees in your halloween video and the 3D object with the 2D flames (at least looks like 2D). The movie scenes look great and are fine because you can tell it's in a somewhat 3D environment.
Ok I understand, it's true I can still improve this particular map, I was quite late
(about the Halloween day) so I had to rush some stuff like those trees, it's a little "scale problem" TBH
(same with the charset), because in the game everything is 2D/3D at the same time, here is a picture of a special plant
(used to repulse Korumons so you don't get encounters on maps with those plants) and you'll better see I do most GFX both in 3D/2D to the point it doesn't matter "how it's made" technically since the 2 are kind of a big whole.
(the goal is to erase the difference between 2D/3D into something singular while I can still take advantage of 3D sometime to change camera angle and get different ambiences when needed)
If you would like I can make you a campaign video when the time comes, I am pretty good with video editing
Thank you

That was actually part of my job in 2013 (and half of 2012) to warm my company up and save money to go back on Koruldia in 2014
(running out of my saving already so... Kickstarter is the only hope to work on the game more than super-sparingly).
I did that for big names, so don't worry the video will be good, at least I'll do everything I can for it.