Game & Map Screenshots 5

Status
Not open for further replies.

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,658
Reaction score
2,570
First Language
German
Primarily Uses
@quigon: I like the new style, too. Looks very interesting, great atmosphere. What kind of game is this going to be?
 

Petite Elite

Veteran
Veteran
Joined
Jan 1, 2013
Messages
128
Reaction score
91
First Language
English
Primarily Uses
@Goatrider - Looks amazing! Great work with both the cluttering and the lighting in particular. The lights seem to be a little too dull for light sources, though. Kind of gives off a thick smokey atmosphere rather than one with clean air (in my opinion). 

@Esbie - Clean and functional; looks good. If I were you, I'd take out that shadow on the far left (or add more shadows) and make those tables a little bit longer so that they're in line with the chairs.

I'm new to parallax interiors :/

 
 
Last edited by a moderator:

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
Personally, I'd prefer an unlit lamp in that scene. :)


@Goat - Wow. I like the terrain work on that scene.
 
Last edited by a moderator:

Galenmereth

Retired
Veteran
Joined
May 15, 2013
Messages
2,248
Reaction score
2,158
First Language
English
Primarily Uses
N/A
@Goat: That looks really good. A bit too dark, I think; I mean, it's fine on my monitor, but there are lots of different contrast settings out there, and a lot of people won't be able to see anything :)

I've been working on the gathering "minigame" for The Vendor, complete with animations and crushing visual effects:
 
Last edited by a moderator:

Myst88

Veteran
Veteran
Joined
Jul 3, 2012
Messages
95
Reaction score
181
First Language
English
Primarily Uses
@Goatrider: Wow very atmospheric. Looks like a very cozy village.
 

Anorak

Concealed Always.
Veteran
Joined
Sep 27, 2014
Messages
61
Reaction score
50
First Language
English
Primarily Uses
Any feedback on this would be appreciated.


 

boldpaste2

The Dragon Heretics
Veteran
Joined
Dec 7, 2013
Messages
797
Reaction score
439
First Language
English
Primarily Uses
After agonizing over what type of battle system to use, I decided to play to my strength and ditch the traditional RPG Maker battle system in favor for an Action battle system. After a few trial and errors I got this for the HUD. I guess you can comment on the map too just note it is nowhere near finished yet xD. (Itz gots errorz)!

The white boxes are your equip slots for your characters. You can also rotate between standby characters with a single push of a button. Standby characters regenerate HP slowly (unless dead).

 

Kaelan

Veteran
Veteran
Joined
May 14, 2012
Messages
797
Reaction score
537
First Language
Portuguese
Primarily Uses
RMMV
Couple changes I'd make to the UI:

- That font is hard to read, it's too thin and twisty

- I'm assuming "out cold" means the character is temporarily unuseable, in which case you should darken or grey out his portrait

- All HP bars should be the same color. Idk what the enemy bar and the red bar on the player's bit of the UI mean, but I'd make HP red or green, MP blue and some other color for the other stuff.

- The gold should be in the same font as the other labels, or at least a similar looking font. It's kinda distracting right now.

The overall idea is good, you want UI that doesn't get in the way of the screen for an action game, and you definitely have that part right. Just need some tweaks to make it easier to look at.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
I don't have qualms about the colors as long as they're consistent. But the red bar of the char and the boss needs some explaining so that we can understand what they are. :)


EDIT: Tried to redo the city map

 
Last edited by a moderator:

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
@Heimond:

I like the touch you gave to your game. This looks simple but it's very efficient.

About the plants, maybe you could slightly desaturate the green, as the rest of the colors are not as bright?
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,713
First Language
English
Primarily Uses
RMVXA
@Heimond

I, too, like these maps, but have to agree with Cabfe, that green is far too bright - it looks almost florescent in comparison to the other colours you have.

@phoenix_rossy

Nice.  One thing, though, about the first map.  Where you have the broken planks, they appear to be totally flat.  I think you need to put edging on the broken bits so that they appear to have some depth.  The way that they are in the ordinary broken wooden/stone floor tiles.

I like what you've done with the tiles in the other 2 maps.  And those sprites are cool - especially the grey & blue one.
 

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
@phoenix_rossy:

Same as ksjp17 :)

I'll add, to the first screenshot, the guardrail is completely broken? Maybe you could add some parts where it's still there (the horizontal part), to break monotony since you're parallaxing.
 

phoenix_rossy

Veteran
Veteran
Joined
Nov 5, 2012
Messages
388
Reaction score
189
First Language
English
Primarily Uses
@phoenix_rossy

Nice.  One thing, though, about the first map.  Where you have the broken planks, they appear to be totally flat.  I think you need to put edging on the broken bits so that they appear to have some depth.  The way that they are in the ordinary broken wooden/stone floor tiles.

I like what you've done with the tiles in the other 2 maps.  And those sprites are cool - especially the grey & blue one.
Thanks ^.^ I was thinking the same thing about the planks. Sprite artist has done a great job with the battlers - if only she were a bit more reliable! ;)
 

phoenix_rossy

Veteran
Veteran
Joined
Nov 5, 2012
Messages
388
Reaction score
189
First Language
English
Primarily Uses
@phoenix_rossy:

Same as ksjp17 :)

I'll add, to the first screenshot, the guardrail is completely broken? Maybe you could add some parts where it's still there (the horizontal part), to break monotony since you're parallaxing.
Fair point.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 3)

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,447
Members
137,820
Latest member
georg09byron
Top