I now understand better what you were getting at in another thread.
First off, shadows. The cliff island on the right has none, whereas the mainland cliff has. However, as you are parallaxing, you might consider creating a rounded edge at the beginning of the shadow which would help take away Ace's boxy look.
Second, even in the editor it is possible to have a less solid group of trees to the left. Taking out one or two of the internal ones would make it look a bit more natural.
Think about the consistency of your terrain. So, for example, it is unlikely that you would have a clump of bright green healthy looking ordinary grass as close to salt water as the clump at the base of the palm tree. Something more brackish looking perhaps - there are a couple of semi-dead brown ones on tile B which might fit the terrain better.
You've put in a couple of nice variations on the shape of the water edge, for example that diagonal line, and I like the semi-submerged stepping stones. As the water in that area is, therefore, obviously very shallow, you might like to think about putting odd bits of sand emerging from the water, something to break up that large expanse of blue.
First off, shadows. The cliff island on the right has none, whereas the mainland cliff has. However, as you are parallaxing, you might consider creating a rounded edge at the beginning of the shadow which would help take away Ace's boxy look.
Second, even in the editor it is possible to have a less solid group of trees to the left. Taking out one or two of the internal ones would make it look a bit more natural.
Think about the consistency of your terrain. So, for example, it is unlikely that you would have a clump of bright green healthy looking ordinary grass as close to salt water as the clump at the base of the palm tree. Something more brackish looking perhaps - there are a couple of semi-dead brown ones on tile B which might fit the terrain better.
You've put in a couple of nice variations on the shape of the water edge, for example that diagonal line, and I like the semi-submerged stepping stones. As the water in that area is, therefore, obviously very shallow, you might like to think about putting odd bits of sand emerging from the water, something to break up that large expanse of blue.




