@N7Pankake
I am assuming that the yellow tiles I can see are teleports, because otherwise i can't see how your player is going to get around. Could you put some visual interest in so that the areas become a bit more distinctive? Nothing is worse than wandering around a maze-like dungeon with no clue as to whether you've been in that bit before, because everything looks the same. Even if you can work that bit out, it can be a bit boring to walk in bare tunnels/corridors for ever.
The 2 water maps and the forest map share the same weakness - they are very symmetrical, and nature is not like that. You could well do with varying the arrangement of your trees considerably to make them more irregular, At the moment they look like a government fir plantation, with everything regimented. Your cliffs and ponds could also be more irregular in shape. One thing in particular - at the top edge of your cliff maps, you need to use shift-click mapping, because you have the back edge of the cliffs, but logically the ground is continuing further back, because otherwise, where is that water coming from?
That bridge is worthy of a modern 6-lane highway. Does it really need to be that wide? Such a big bridge would have required a lot of resources to construct, and so would have to be an important bridge to justify that sort of outlay. In which case, it needs to look prestigious, not be somewhere where people keep their excess hay.
I am assuming that the yellow tiles I can see are teleports, because otherwise i can't see how your player is going to get around. Could you put some visual interest in so that the areas become a bit more distinctive? Nothing is worse than wandering around a maze-like dungeon with no clue as to whether you've been in that bit before, because everything looks the same. Even if you can work that bit out, it can be a bit boring to walk in bare tunnels/corridors for ever.
The 2 water maps and the forest map share the same weakness - they are very symmetrical, and nature is not like that. You could well do with varying the arrangement of your trees considerably to make them more irregular, At the moment they look like a government fir plantation, with everything regimented. Your cliffs and ponds could also be more irregular in shape. One thing in particular - at the top edge of your cliff maps, you need to use shift-click mapping, because you have the back edge of the cliffs, but logically the ground is continuing further back, because otherwise, where is that water coming from?
That bridge is worthy of a modern 6-lane highway. Does it really need to be that wide? Such a big bridge would have required a lot of resources to construct, and so would have to be an important bridge to justify that sort of outlay. In which case, it needs to look prestigious, not be somewhere where people keep their excess hay.








