Game & Map Screenshots 6

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Kes

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@Raider

Actually there's nothing there that requires you to use a parallax to get that look.  If you do it in the editor it will be a lot, lot faster and your game file size will be massively smaller, making it more attractive to download by your potential players.

I think people often rush to parallax because they haven't realized the potential of the editor once you've got decent mapping skills.  I'm not saying that people in this discussion haven't got the skills, just saying that you can do more with the editor than perhaps you realize.
 

Raider

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@ksjp17

I like the normal editor a lot more than parallax mapping, but some things you can't do quite good without parallaxing.

In this case, do you mean one should create a tile that looks the parallaxed ones, but place it in a slot from B to E?

That's what's coming to my mind after I read your comment. Sure this would be a lot easier in terms of mapping.

I'll probably give it a try... Let's see how the next map will be turning out with this...
 
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KanaX

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@raider actually, what ksjp17 said I quite true. You can have a similar look without parallax. I just did it in parallax because I thought you were determined to go down that road.
 
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Raider

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@Kanax:

How would you do it without parallax?

As I said, I like the mapping in the editor much more ;)

Would you place those new combined tiles on a sheet or what would have been your solution?
 

KanaX

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@Raider

Not as pretty as the parallax, but it gets the job done. The tile around that area is eroded, destroyed simple soil has taken over.

That's the plain ol' dungeon tileset. Nothing more.
 
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Kes

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@raider

A little simple editing e.g. turning that green slime brown so that it looks like dirt, or using the floor tile up in A2 which makes the tile look like it's got a crack through it will go a long way.  The more tile editing you do, the quicker it becomes and the more fancy effects you can obtain.  The huge advantage of having it done with a couple of tiles is that you can use those tiles again on other maps with no extra work.  With parallax maps, you have to do a new one each time.
 

Raider

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Totally agree to both of you :)

I try to use some of this for the next floor and then we can compare the results :D
 

Candacis

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literarygoth

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@raider

A little simple editing e.g. turning that green slime brown so that it looks like dirt, or using the floor tile up in A2 which makes the tile look like it's got a crack through it will go a long way.  The more tile editing you do, the quicker it becomes and the more fancy effects you can obtain.  The huge advantage of having it done with a couple of tiles is that you can use those tiles again on other maps with no extra work.  With parallax maps, you have to do a new one each time.
That's exactly what I've done. I may be a parallax mapper, but I don't rely solely on the parallaxes themselves. If a tile can be edited and put into a tileset for easier use, do it! It's a lot less of a headache, and as already stated, takes far less time. Especially if you plan on using that edit on more than one map.

Those were outdated screenshots, except the graveyard. That one is about 1 year newer than the others XD rest assured that the blending of the large trees has been fixed. Thank you. :)
 

AcosmicDevi

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@Bourgeoise - Your maps look good. Nicely decorated for a modern or futuristic game. The bathroom tile doesn't seem to blend in very well though. Also, I'm wondering what that room to the south of the living room is for. Seems like extra unneeded space.
 

Simon D. Aelsi

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This is a video of a mini game mechanic I made using only events.  Every arrow you see you have to push the corresponding button on the keyboard.

Miss or get it wrong and your score is tallied invisibly.
This video is ONLY TESTING OUT THE MECHANICS. There will be a count down to give players a feel for the tempo, and there will be more dialogue.  Again, this video only shows off the mechanics.

Enjoy!
 

That Bread

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@Iron, man that is looking so smooth! Great work!

@Kanax,  Yeah it isnt much right now, one thing I do wonder though is would it look better if that darker grass was shift clicked? If your just using that as a template then never mind.

@Cashmere, wow! That is something else... it has an atmosphere though... I wonder if something like that could be used with the right story.

@Bourgeiose, nice futuristic indoor maps, the second does seem a little empty in one of the rooms though

 
 
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Simon D. Aelsi

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@Bourgeoise

Oh my goodness me, I totally skipped you. I am so sorry!!!

Let's see...

They're pretty nice.  But how does one get around within the maps from room to room?

@Cornered, in Bourgeoise's maps, which room looks empty? That might help them (And others), just a little bit. ;)
 
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That Bread

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@Iron corc, good idea

Okay so in the second map there is a room lower most with nothing in it. Its dead space, unless if you plan to fill it get rid of it.
 

literarygoth

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@Iron Croc, looking pretty solid! I can't wait to see it in action.

I'm playing around with a different battle background script, as I never really cared for the one I was using. This new script will allow me to parallax my battlebackgrounds and change them when I choose. This snapshot is from the very first battle in-game, which is during the characters' dream, hence the funky looking background.

 
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Raider

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The idea is pretty good, and fits well with the character sprites.

Although this battleback seems a bit odd, because the trees seem to be stretched in length. You said, that this is because of your characters dream, but I would try to at least adjust to leaves to look more normal.

One question: Is the battleback animated (in a kind of "blurry" way, hope you know what I mean)? If so, the effect of the trees and the leaves would look very good and I would let them be as they are now. But if they aren't animated I would change them like I said before. But that's just my personal taste, maybe you and other people think that this style is appropriated here :)
 

literarygoth

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This isn't an animated background, and the script doesn't allow for that. It's simply a backdrop. Everything in this image, except for the characters/battlers, are taken directly from the map the battle started on. The leaves look like that in-game too. I dropped the blurry backgrounds because I didn't like it, and neither did my players :(

Some further tinkering with settings, adjusted the battle floor as well.

 
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@Dangersushi

Not gonna lie, pretty impressive, song at the end s awesome!

My one complaint (other than the fact that it wasn't in english and I couldn't understand it because I suck at languages) was the fading to blue bits with the busts. I know why you did it, but it didn't look right to me. But other than that one nitpick I was very impressed.
 
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