Game & Map Screenshots 6

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Kes

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@DangerSushi

Fortunately I can read Italian, so I was able to follow what was happening.

A couple of things:  

You have this very evocative opening screen and music, and then stick Engine RPGMaker VXAce all over it.  You don't need to credit the engine before the beginning of the game, and visually it detracts, imo.

I found the pacing a tiny bit slow, particularly when we get to the section after the battle, some of those pauses and dark screens could be shaved a bit

Other than that, I thought it was good, and i liked it.
 

DangerSushi

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@Dangersushi

Not gonna lie, pretty impressive, song at the end s awesome!

My one complaint (other than the fact that it wasn't in english and I couldn't understand it because I suck at languages) was the fading to blue bits with the busts. I know why you did it, but it didn't look right to me. But other than that one nitpick I was very impressed.
Thank you for your kind words :)

The blue fading is for letting you know what  person is speaking :p

@DangerSushi

Fortunately I can read Italian, so I was able to follow what was happening.

A couple of things:  

You have this very evocative opening screen and music, and then stick Engine RPGMaker VXAce all over it.  You don't need to credit the engine before the beginning of the game, and visually it detracts, imo.

I found the pacing a tiny bit slow, particularly when we get to the section after the battle, some of those pauses and dark screens could be shaved a bit

Other than that, I thought it was good, and i liked it.
You are right i will make the second part a little faster  and i will credit other things first maybe :) .

Thank you for your kind wards by the way ,i really appreciate :)
 
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Kes

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@DangerSushi

Actually I wouldn't have any credits on that opening screen.  They are not needed and take away from the visual impact.
 
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[\youtube]
This is a short video of my mapping (for my game Rescue), I figured I'd show off my mapping proccess. I think I missed a couple of steps that I could have shown, but overall it works. lol. Anyway, this map took me about an hour to make all told. all editor and no clumping or anything. I think it could use some, but I'm not sure. Maybe you lovely folks could advise me on that.

I have no idea how to make the youtube screen appear, I copied the Embed video code across exactly. sigh.

@dangersushi

I know it's to let people know who is speaking, I just don't feel it works well. I ended up watching the character go blue and back to full colour again instead of the words. And while I might not have been able to understand what was written, if I can be easily distracted from the message box then other people can too. Just saying.
 
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Simon D. Aelsi

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@Dangersushi

I stopped watching at 1:50.

The blue fading does indeed detract from the visuals.  I'm sure you can find another, less painful way to denote who is speaking. Yeah?

Also, the credits in the beginning do too. Put those at the end of the game!

@Paladin-Cleric of Awesome

Pretty good map. :) The thing that gets me though is the fact that there's no changes in elevation on the main pathway between cliffs. The obvious changes in elevation should also be present in the main pathway too (Like more stairs) ; that takes away from it for me.
 
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There are two slopes up, but at that stage it evens out into a sort of canyon section. That bits blocked anyway, so the characters will have to get to the bridge at the top to continue to the next bit.

I find too many steps unrealistic for a mountain. No mountain I've ever climbed has steps lol. Maybe I didn't make the slopes obvious enough. Hmm.
 

Simon D. Aelsi

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There are two slopes up, but at that stage it evens out into a sort of canyon section. That bits blocked anyway, so the characters will have to get to the bridge at the top to continue to the next bit.

I find too many steps unrealistic for a mountain. No mountain I've ever climbed has steps lol. Maybe I didn't make the slopes obvious enough. Hmm.
I must definitely agree on the steps on a mountain bit.   Although I'm sure you can find a way. :)
 

Bourgeoise

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@DeviTheHuman I suppose you're right. I had been thinking for long of getting rid of that piece of extra space. Perhaps I will try removing it and changing the bathroom tiles to see how it ends up looking. 

@IronCroc Thank you. Umm...as for how the character manouvers around the map...well, through the doors? ._. Also, to go to the right side of the apartment, there's space in the middle...perhaps I haven't made it noticeable, and that definitely would be confusing.

@CorneredCosmos yes, it would help to know which room seems empty in specific?

Thank you all for your feedback! :)
 
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VideoWizard

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@Bear (?) Now I'm freezing. Not really, but it's funny how it suddenly seems cooler when seeing wintry landscapes, if only for a bit.
 

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@Bear: Wow, that is really cool screenshot, captures the wintery atmosphere perfectly.
 

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@Bear: Indeed, there's nothing I would change :D The idea with the frost frame is also very nice! It looks like the condensing breathe of a person in winter. Amazing with what simple methods one can create a dense atmosphere. Keep up the good work!
 
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literarygoth

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@Bear, simple effective, balanced! You have a great map there ^-^

I'm so much happier with my new battle background set up. It's going to be more time consuming for sure, but I'm much happier with the results.

 

Kyuukon

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@literarygoth: That's a lot of improvement! I really like it better than the one in the version I played. Way to go :D !
 

literarygoth

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Thanks Kyuu :rock-left:

@Kanax, yes it's parallaxed. Photoshop for the WIN. I can't wait to update the demo for you guys!
 

KanaX

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@literarygoth Then I'd suggest making it a little less flat :) Like the grass and board on the left side. They would be much better with a little height. And the sand dunes too!
 
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Kyuukon

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I'd suggest making the fish sprite a little bit bigger though.
 

That Bread

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@literarygoth, yes it is much better than what it was before. See what you can do about Kanaxes suggestions, he has great points those pieces do look oddly flat. Other than that having the trees stand up like that adds a real nice effect to the battle screen :)
 
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Gui

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Also, the borders of the sea look desperatly squarish (ie: unnatural), which is too bad because the overall mood is pretty nice...
 
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