Game & Map Screenshots 6

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Shuji

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I'm working on getting better with light/shadows, here are some random experiments:

Without lights:



WIth Lights:



( Looking at it now it really came out badly :/ )

And here trying to build a dark/ghostly(?) atmosphere:

 

heimond

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ShujiDark/ghostly was the better on my opinion. Nice mapping btw.
 

Miss Nile

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I really like the natural look in all screenies and the last one does really give a dark atmosphere. Good work. ^.^
 

Candacis

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@kayser: I love your screenshot, very interesting style. Did you do those cliffs and trees by yourself?


@Shuji: I agree with Heimond, the last one looks best to me. With lights the colors are really bright, it might be distracting as a player. And don't be afraid to work with darker shadows, too.


Here is a new screenshot from me. I was inspired by the Spotlight Sale Event. It is sort of a cutscene. I haven't had the chance to put the light and shadow ingame yet, too tired right now, but I hope you like it regardless.





 
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Ksi

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@Oddball - the town is currently being lived in by a group of misplaced people, so they dug out the original well in the middle of town which is fed by an underwater river and is still pure.
 

Shuji

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Yeah, I was thinking to add a greater contrast between light and shadow. 

Thanks for the replies^^

@Candacis: The screen is awesome, I don't see where you should add any more lights/shadows xD 

EDIT: I tried again, and this is the result in-game:



I still think the flowers should be brighter..
 
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A-Moonless-Night

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@Shuji: I don't understand; is it supposed to be a night-time screen? If so, then it seems pretty good. The character might be too bright, though. If it's not night-time, I'd brighten the path and trees a wee bit.
 

Shuji

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Yeah it's supposed to be night xD 

In the other screens it wasn't clear.. :/
 

Simon D. Aelsi

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@kayser: I love your screenshot, very interesting style. Did you do those cliffs and trees by yourself?


@Shuji: I agree with Heimond, the last one looks best to me. With lights the colors are really bright, it might be distracting as a player. And don't be afraid to work with darker shadows, too.


Here is a new screenshot from me. I was inspired by the Spotlight Sale Event. It is sort of a cutscene. I haven't had the chance to put the light and shadow ingame yet, too tired right now, but I hope you like it regardless.
Scwary Ice Cream Truck! :D Very nice!
 
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KaYsEr

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@kayser: I love your screenshot, very interesting style. Did you do those cliffs and trees by yourself?
Yes, I also made those gfx in 3D to be able to move the camera (360°) whenever I want, or to have maps in a Final Fantasy (7, 8, 9) fashion.

In this last screenshot you can’t see any tree entirely, so here is a better view: (in a PSONE FF style map)



It can also be useful for battle arenas, when the camera is more in a front view fashion:



And here is an example of how it can look when the camera moves:

(in spoiler because it’s a .GIF animation)

*


(just keep in mind that in this scene, the big red light is changing all the surrounding colors)

*
I love your Ice Cream truck, somehow it reminds me the one from the old classic "Killer Klowns from Outer Space" haha.

Edited by Celianna, Today, 09:18 AM.

No blatant advertizing, thanks
My apologies, I didn't think about it that way since it was just a youtube text link, the thing anybody can get from a google search with the name "Koruldia".

(edit: img link correction)
 
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Shuji

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Yay! I think I finally got the right balance between light and shadow:

ùùù

( The tree are a bit purple because I made a mistake with layers. I hate merging them when I have not to... )
 

Oddball

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@candacias: Whats an ice cream truck doing in a place like that? My mind is now riving (yes, i meant dividing) with possibilities... Thanks a lot. You got my imagination wandering again... and It JUST came back home  :p

@kasyer: Such a BEAUTIFUL natural area! The sprites and the machine ruin it though. otherwise, those look like places I would really love to just set up a tent and spend a month wasting away in the wilderness. Good job!
 
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Celianna

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@Nanaki_Fan: add some stairs where the fence currently is. Churches that small have a platform that's raised so that the pastor can speak over the crowd.
 

Nanaki_Fan

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Ahh I see, will see what I can do.
 

KaYsEr

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(and the autoshadows are probably unnecessary since your lights are coming from many windows, front/left/right, and even from fire torches)
 
@Oddball Thanks for the feedback, hopefully now it will be better for the video.
(made some improvements about sprite integration since this W.i.P).
 
The "in-game version" is often better because things move, like the fog or the backgrounds/foregrounds in differential parallaxe, and the characters change size according to their depth in the map etc. Here characters are (slightly) under 100% size (so it can be strange to discover them for the first time in this particular state), it’s something you have to feel yourself when you actually see the path you are taking while moving on the map, making your way under trees etc (might already help a lot to see that on video), so it doesn't feel like a simple screenshot "out of context".
 

Dream3r

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@A-Moonless-Night It's one of the better maps I've seen, or at least that portion of it.  The varied bits of elevation give it wonder and also push the idea that a fall would be a bit less than ideal to say the least.  The fallen tree used as a bridge is a nice choice, not a straight up log and would have mee scared to cross (the thin end looks as if it would break under the weight of someone if they're not fast)

I like it a lot and the only things I can suggest are minor visual details.

1)  The cliffs to the left and right, especially the right seem odd with perfectly straight edges.  If you could attach some rocks and break up the lines a bit to make it seem less even than they'd be a bit more believable.

2)  The trees could do with some variation to make at least a couple of them unique to make it seem less like reused assets.  For example the tree at the top left near the cliff's edge.  If you could add roots hanging off the ledge it would add would make it  as unique as it's location.  The roots of trees often mirror the shape of the branches above.  Based on the location of your tree the roots should extend well past the dirt.

  Overall the map design its self is good, some minor details could help but aren't needed.  Just be sure not to overdo it and take away from the focus which is the makeshift ladder system.  Bravo and I should learn a thing or two from you.
 
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