@Muramasa, That... looks... awesome! I like the custom dates you're using. I was trying to think of what to use in my game but so far I've left it with the regular months and days. I'm definitely going to snoop around and try to find out more about your project.
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As for me, I somehow managed to work all day and get very little done. Making it so that food rots after a few days led to a dead in because the storage containers can't account for individual items, it groups all items of a type together. (So it can't tell out of the six blackberries you have stored, five of them are really old) so the script has to be changed for that.
Then I spent forever on making furniture align properly so that certain part of the furniture will allow Val to look like she's under it without it clipping over her head when she walks below it. But for some reason the script stopped working halfway through the day and I haven't found out why yet.
Lastly I moved onto lighting and had to reteach myself how to use "Khas' Awesome lighting effects" so I didn't get too far in making the interior look like I want.
Night Time View (Incomplete)
I need to find the perfect balance between the window light and the candle light so that the room isn't dark yet at the same time the windows don't take away from the candle. Also need to work on the width/opacity of the window light so you can see items across the upper wall.
The end goal here is to have the flickering candle seem natural without being distracting and to have the outside light seem believable. Making the curtains glow as if they block most of the light but let some through and perhaps add some shadows from clouds or other sources that only show within window light and not the rest of the cabin.
But for now I'm calling it a day. Keep up the good work everyone!