- Joined
- Mar 28, 2012
- Messages
- 1,078
- Reaction score
- 197
- First Language
- Filipino
Just showing my preemptive and surprise evented encounters. Just ignore the BattleStart since I'm still making/finding it. 
Alundra 2. Nice. Most people who liked the first game, thought the second was pretty bad, but I liked it a lot.@hian
thanks! I played Alundra, and really liked it! But it was Alundra 2, which was 3D.
I plan to add some adventure elements actually, maybe jump and heightmaps,
and when i started to search on the mechanics i did actually stumble upon Alundra 1,
and as a matter of fact its artstyle was somewhat inspiring to me![]()
Yeah, it was just a small note. Nothing serious. Overall, the map is great.About leaves: i see this map as an idea to do something finished, so basically it's an abstraction. Actually i thought of the ways they get inside and as one way to put things up: i thought that recently somehow windows were open for awhile, and then someone or something shut them.
I thought you were talking to me for a second o_o@Galenmereth That is super hot firrrrrreee! I really love the way you're tinkering with the UI for The Vendor. It makes me jealous in all sorts of ways.
Thanks. I'll edit the text for the camp scene later today.@hian: I love how your map looks! Really nice stuff. I agree with mlogan about the camp scene text, though that'll take modifying the text box rendering script a bit to get to work dynamically with soft shadows.
Yeah, I'm going to see about optimizing the algorithm to do that. If I make it "dumb", it makes for some less pleasing results at times, so I have to make it aware of surrounding grid elements more than it is now. I'm putting that on the "optimization" list, since I'm going to move ahead with more functionality at this point (item details on hover and click etc.)@Galen: can you prioritize the things moving to the same group they were in?
Good stuff tho.