@AceofAces_Mod
My memory is that people have been suggesting that you cut out the big empty spaces on all your maps. This question of the proportion of empty space to building space is something I think you need to focus on. If you live in a city, go out and have a look at those proportions. Unless you live in sprawling suburbs, you will find that generally speaking the proportions are about 75% buildings to 25% public space. In the centre of cities that proportion can be even more, say 80/20. You consistently reverse those figures, which is why your maps always look so empty and feel 'unnatural' for towns and cities.
Before the invention of the motor car, things had to be a lot closer. Even if you had a horse (expensive to keep in a city with no pastures, so not everyone had one) it's a lot of work either saddling it up or hitching it to your carriage, so you walked if possible. Things, therefore, were very close to each other. This is even more true if you had to carry your water from a public well. Water is heavy. No one wanted to carry it further than necessary.
EDIT
Here is a map I've done using very similar tiles to you. The houses are, typically, one tile apart vertically. There is a broad road for story driven reasons, but even so, it more or less conforms to the proportions I mentioned above. Given the style of tiles you are using - heavily medieval - things should be
at least this close together.
@Mirage88
Nice maps, though I'm not sure how much was done parallax as they could be done in the editor. What I would suggest is that you tone down/blur the light coming in the windows - it is quite harsh and with unnaturally sharply defined edges. Light is usually much softer.
@Galenmerth
Did I hear you say public scripts? You will be the toast of the nation, sir.