@Seita, it looks good and fresh, thanks to the personal resources and paralaxe mapping.
Some parts are unfinished? (I think about the top of some trunks with just a flat color)
Maybe you were in a rush for screenshotsaturday like I am almost every week lol.
(that’s why most of my screenshots lack polish on lights/shadows for example, a time consuming thing to do at the very end).
Well I say “in a rush” for screenshotsaturday, but is there any best posting-time? So far I can tell you that posting around 6PM (London time) gave me the best results, but it’s quite random.
@KaYsEr Always a pleasure on the eyes seeing your screenies~ When will we be able to test out that bad boy?
@KaYsEr I second what Seita has said. It's always very pleasant to see your maps. I, too, would like to know if this project will ever be out as a playable? Lovely work as always!
Thanks for your interest, to be honest the release will depend of the funding success/failure, I will give “DECEMBER 2016” as the estimated release date in the Kickstarter campaign, I think it’s the most reasonable date.
[PS: @Seita]
I must thank you, (I think you are the author of the “YANTH KS post-mortem”, I don’t remember the exact name, just put it on my Kindle) I already read that huge block of text 3 times and I’ll probably give it a last read before launch. Great stuff, even if I’m not as skilled in marketing/PR as you are, it’s still very motivating and helpful.