One thing I noticed is the small size of the furniture compared to the walls. Specifically, the chairs and the statues. The furniture inside the bedroom is slightly better, but overall, I'd shrink down the walls a little or try to make the furniture a little bigger. ^^
I'll probably do the latter, comes from mixing tilesets I suppose. Like wise the source of the "clashing" the walls and floor are all default tiles, while most of the furniture and decor are not. I might not change anything there just yet, as I don't have anything suitable with which to replace it right now.
I don't know if it's my eyes or picture compression or anything, but the walls and floor tiles look blurry for me.As Miss Nile said, the walls are very high. 4 tiles gives a very large scale to buildings, especially when playing. Unless you're using a Hi-res mod, the wall alone takes about 1/3 of the screen.
What is the size of your sprites?
If they are XP size, making the walls 3 tiles high should be OK. If they are VX size, they are way too high.
I noticed the blurriness too, but I'm not sure how to fix it. It might also be from the overlay of the colored lighting effects.
The walls I'm probably going to keep as is, I'm using mack sized sprites, but also I like the sense of height it brings in game (plus if I reduced the wall size on the outer walls, the walls in her room would only be 2 high!)
About the shadows: you did well on the side, as the corner of the wall would indeed cast a shadow. But don't forget the central part too! It can't be a straight shadow in the passage leading to the bedroom, more likely to be a V shape.
I like the light you added in the bedroom, but this makes me wonder.
It looks like this is a high sized tower, but there are no windows on the wall (except for the bedroom). It would be more realistic and prettier with windows, and capturing the light from this height is better than using torchlight.
What are those two orange shapes on the wall leading to the bedroom? Are they reflections of the lights south to them? That kind of stone wall wouldn't reflect light like that.
Also, do you plan on adding items on the white table? It looks bare as it is.
I agree, I thought it looked wrong ( and I forgot to removed the shadow when I designed the base in RMVA) I thought about adding in/implying windows on the front and sides of the tower, but wasn't sure if I could pull it off convincingly.
The orange shapes are for flickering wall torches, but in retrospect, since the other lights aren't animated, I might replace all of them or just put static ones up instead (since I have a larger selection of static ones to choose from), same thing for the table, there's a book to pick up along with some gold, and later a necklace will be there.
Thanks a lot fo the input folks, it's very helpful!