@King Gerar:
From what I can see these tiles look very pretty! Of course I had to check out your facebook page for more pretty screenshots, but it looks like the games webpage is empty. Still, I love low saturated tiles that give games a slightly darker vibe than most JRPGs. The mapping is very well done, too. Just a few things:
- The crates look like they are on top of the wall of the house to the right.
- The shadow on the stairs in ther center should be one tiles longer (upwards). Look at the shadow of the balustrades. It's hard to explain, do you know what I mean?
- The shadow for the houses in the center and to the bottom left are broader than the higher house to the upper right.
I'd like to see more of it. Will you open a thread for your game?
@AceOfAces_Mod:
It still looks to monotonous. Try to vary with the placement of your houses, the paths and the river. Add more details, think of what purpose each house fulfils. There could be a blacksmith, a stable, a pup, a fence, a mediciner or a proper gatehouse. As it is a town of corsairs it would also make sense to have it next to the sea, with a harbour (if your corsairs are actually seafaring guys in your games world).