- Aug 11, 2014
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Very nice tiles and map design, beautiful. Most people can think that 32x32 to 48x48 is not a thing, but in relative numbers, it's 50% larger.
Yes! I really don't get why they're not bringing back the 3 truly separated layers It's also my reason not to try VX. And to be honest the only reason I got MV was because it can export to mobile. But now I'm hearing exporting to mobile is not so great so I'm wondering if I wasted my money...Not to go too off-topic, but I just wanted to say that I'm in the same boat (jumping from XP to MV) and I completely agree - the removal of an easy-to-use layering system was the reason I never switched to VX. I honestly don't understand why they removed it. The automatic layering system seems very random at times, and I've encountered the same issue (overwriting 2 tiles, when I just wanted to overwrite a particular layer) many times already.
About your first question, I just take multiple screenshot and merge them together using paint for mine.I think this is the place to ask (even thought I think I might once had addressed it in another tread in the awe of a big map and don't recall if I had an answer)...
You folks seems to be able to do full shots of your maps and not only the section that shows on screen, how do you do that?
Also, I've noticed in RPGMaker VX Ace the sample maps were all common picture files, I really am intrigued as to know if the two are linked? Also, I noticed those sample maps were all editable in the software like if we made them from scratch. Is that the same process? Would it be possible for me to do a full poster of one large map without stitching everything down in Photoshop?